I really can't understand these changes either. The iteration of healer balance is not fun to play as or against. And they go ahead and buff healing, give more survivability, and nerf damage. On TOP of the recent "light medal" status addition.

Here's your player feed back, SE:
  • We'd like PvP to be more esports viable, meaning it has to be more fun to watch. Feast needs more deaths.
  • We'd like to feel like progress is being made when fighting non-stop for 5 minutes. Feast needs more deaths..
  • We'd like to be able to have a chance to win if the enemy team's healer greatly outskills our own. Feast needs more deaths.
  • Did we mention that Feast needs more deaths?
  • And last but not least, Feast needs more deaths.

And we don't even need to get into Frontlines where a chance 1v1 encounter with a healer is gigantic waste of time.

So let's get back to the direction you're taking, SE. Increasing survivability, buffing healings, and nerfing damage? Let's take that direction and do the complete opposite. There's another direction you're taking, SE. The direction where you ignore all of our feedback? Let's take that direction and do the complete opposite as well.

Or...stay with me now cause this is a million dollar idea here...you could communicate with us about why you've made these changes, and then they might make a little sense to us. Because right now it just looks like you enjoy perpetuating the torture on us that is the current state of healing in PvP, and it feels like you enjoy the fact that hardly anyone likes or participates in PvP.