Page 29 of 34 FirstFirst ... 19 27 28 29 30 31 ... LastLast
Results 281 to 290 of 333
  1. #281
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by fumofu View Post
    Easiest way to fix eureka:

    1.Increase exp per mob and make chain bonus stay at lv30 as long as chain is connected. Also add anemos boxes to regular monsters drop and increase protean crystal drop rate
    .
    2.Change notorious monster spawn conditions. Make it random spawn limited to 1 time per day for each of them. Maybe adjust their drops accordingly.

    In short: main method of leveling in Eureka should be by grind, not by NM train.
    Good way to make Eureka even worse LOL. RNG spawns are the antithesis of fun or good game design.

    Quote Originally Posted by Granyala View Post
    Not a fan of sth like that. It eats way too much DEV time for a tiny subsection of the playerbase.
    Lets face it: MMOs are not solo games, while some solo-ability is needed and appreciated, there is no point in turning it into a fleshed out, challenging solo experience for every spec. To be blunt: DEVs have way bigger fish to fry that would benefit a lot more players.
    See, I disagree. Those solo challenges were incredibly fun and rewarding. I'd love something similar here (As an alternative to the relic grind). Let me spend tomestones to try and clear this fight to earn my relic in an engaging manner rather than burning myself out on an awful grind. The fact that you can be every job would make this system even better.

    Quote Originally Posted by Volsung View Post
    To enhance and add extra layer to camping/spawning. Let a rare mob of same family spawn with a different element weakness. Allow
    this monster to give bonus exp or another type of bonus completely different from anything available.

    example:

    Your exp group is doing wind fly monsters. You kill most of the monsters and small notice pop up message that a rare monster has spawned.
    You look through the wind flies and see a Water, this will cause either caution, or spending more wheel spinning. The rewards could
    be higher exp and a bonus to attack or randomly place extra magicite that is temporary.
    maybe even be a level higher than the other members of the monster family

    another could be a completely unannounced mob that travels the zone, see it, shout and chase it down.
    Neither of these suggestions are really engaging though. A water monster appearing is nothing more than a binary switch of a bland/shallow UI element.
    (6)

  2. #282
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Much like the "Quick Synthesis" Option, Grant an option that allows players to either exchange a set amount of Anemos Crystal or auto-trade til they receive up to 999(with the ability to set how many you want to work towards)

    Same can be said for the current Lootboxes or add in new lootboxes and increased the success rate and remove certain items from the pool.

    Something like say Exchange 10 for a Silver Box, 25 for a Gold Box and 100 for a Platinum Box, all with their own RNG maybe with Plat having a unique item that isn't found in the other boxes.(And you can remove the fireworks from all three, maybe the tier 4 materia from Silver+ and removing the glamour gear from the gold Box) And also add Protean/Anemos as new reward.
    (1)

  3. #283
    Player
    Laladyn's Avatar
    Join Date
    Jul 2014
    Posts
    111
    Character
    Prinz Eisenherz
    World
    Shiva
    Main Class
    Alchemist Lv 70
    Encourage Mob chain party over Fate train by increasing Chain XP and lowering Fate XP.
    Allow us to level sync a party so we higher levels can form a party and grind mobs with lower levels.
    Dont make party lead switch after entering Eureka.
    Make people lose XP for dying even when they get revived.

    And please dont reply to my post saying this suck blabla. I dont care what you like this is what I would like to have, and is suggestion for the devs, and not the start of a discussion.
    (2)
    Last edited by Laladyn; 03-20-2018 at 02:13 AM.

  4. #284
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    I'd appreciate an item that would negate the exp loss on death, honestly. I think it's the single worst mechanic they could have put in, but as some people seem to enjoy it I'm ok with not taking it out. I would just rather an option to not make a needlessly long grind needlessly longer.

    Then the usual increase in mob XP, build upon early Eureka rather than adding things on at the end, reduce the levels you need for mounts and teleports, more solo-friendly etc.
    (2)

  5. #285
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Can we get the ability to convert more than one anemos crystal at a time? I've got a ton of these things that need to be converted and i'm going to be spending probably a good 30 minutes mashing the same button over and over again my poor controller.
    (6)

  6. #286
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by ToriiMiyuki View Post
    *snip*
    yes, because when players do something the dev team do not like, they are more than willing to nerf it, on this case, the best example is diadem 1.0, back then everyone grinded on the same island, they nerfed it, but they took like a month or so before they nerfed it, and they never said what they where going to nerf it or anything towards complaints of how diadem was made, just because they are silent(what is pretty much on any content not matter how many complaints it got) it doesn't means they not gonna do changes

    fate trains are like the whole dino island thing, everyone grouping to kill the same things on the same spots, the only diference is what people need to move to a new spot after the current farmed nm is killed, but is pretty much the same thing anyway and clearly not the intended way the devs had for eureka
    (1)
    Last edited by Xau; 03-20-2018 at 02:48 AM.

  7. #287
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    That's only part of the reason.
    There was a complaint from the raiding community that diadem was invalidating everything about savage raiding
    (0)

  8. #288
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    I would like for single monsters to give more exp so that I don't have to rely on back-stabbing rando parties. OR, for the entire group to suffer the Death Penalty if one of their members is forced to respawn (though groups will just start kicking dead players I suppose).

    The mount option should be available at lvl 5+. That's when you freaking need it. Not when you're level 17 and can tele everywhere or stroll thru and not get attacked in most areas.

    Also the marriage ring should work in there. It's dumb that it doesn't. Especially if you have the whole map uncovered.
    (0)

  9. #289
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Here's my suggestions, copy/pasting over from the other thread.

    -Allow sorting the adventurer list by elemental level.

    -Allow searching for player names so you can easily find your friends in the same instance.

    -Show players with "looking for party" status at the top of the adventurer list.

    -Create ways to discourage players from just going AFK until an NM spawns. It feels bad when you're doing all the work to spawn the NM and there's like 50 people just standing around doing nothing and getting the same reward.

    -Add a "do not disturb" status, so you don't get random invites to parties when you just want to solo, or you just entered to turn in your 2000 stack of anemos crystals ....

    -Buff experience points gained from killing monsters in parties. The NM train happened because you can get elemental levels very quickly and easily for almost no effort. If the effort doesn't match the reward, no one will do it.

    -Don't reset the chain bonus after 30, allow parties to maintain the chain 30 as long as they keep killing enemies within the time limit. (This is how the chain bonus worked in FFXI)

    -Add a level sync feature that gives the party leader the option to sync the level of everyone in the party down to equal the level of the lowest level member of the party in order to facilitate high level players being able to help their friends who need to catch up. (FFXI has this feature)

    -Put in some kind of daily/weekly challenge rewards to keep people going back in even after reaching max level. Or to help people who just want to level up casually.

    -Add a "quick synthesis" style method for opening lock boxes, or converting anemos crystals so you can turn in large quantities of items while AFK.

    -Add achievements for defeating NMs

    -Allow gaining experience points even after reaching max level, so that we don't immediately level down on death at max level. Or just make it impossible to level down after reaching max level.

    -Reduce the experience points death penalty. Losing 25% of your level at the higher levels is extremely soul crushing. Maybe like 10% would be ok.

    -Display a timer showing the amount of time since the instance was generated.
    (6)

  10. #290
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    My suggestions.

    - The developers talk about them closing The Diadem and removing it from the game completely. If they actually have plans to do that, they could add the pegasus mount and minion as a reward from lockboxes in eureka.

    - Add the iLv 320 crafted gear as a possible reward from lockboxes. They could be worn like normal, used for glamour or desynthesized.

    - Boost the base EXP from mobs by 50% (at least).

    - Allow the Squadron Battle Manual to work in Eureka. 15% more EXP would help a lot. It would also encourage people to actually bother with their squadrons.

    - Unless they already do, make so that chaining contribute to spawning the NM. Let each 10 chain contribute another 5 kills to kill counter needed to spawn the NM in question. Add 10 kills when you reach a 20 chain and 15 kills when you reach a 30 chain. This should make it easier to spawn the low level NM that the trains tend to ignore and make it easier for newcomers to get started.
    (0)

Page 29 of 34 FirstFirst ... 19 27 28 29 30 31 ... LastLast