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  1. #251
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    I know a lot of people weren't fond of FATEs from Diadem but I'd honestly like them to add them to Eureka. The NM can be big bonus/exp hunts but having FATEs that give you a little extra reward would be nice over grinding mobs which honestly isn't even worth it, it would be nice to get a crystal or so from getting gold on a FATES. Getting stuff done low level is already becoming difficult and if there is any kind of difference in level exp in groups completely drops which again almost isn't worth it. Now with people running around on mounts getting to low level NMs before they die is also becoming an issue.
    (4)

  2. #252
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Add a Hunting Log category for Eureka. Ideally with all regular monsters.
    It would create a reason to explore more than just following the fate train, a meaningful solo activity, a starting point for new players, and I think (I hope) it wouldn't be hard to implement.
    (7)
    Last edited by Genz; 03-19-2018 at 02:22 AM.

  3. #253
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    4 tiers of entry each with a Max Level.

    I'm thinking 1-8, 9-17, 18+ and "Free for All" Cap for each area being the max level allowed into the instance but you would be able to level past the cap

    Splitting it into three groups would help with the current influx of new players that may not be able to find a group they are compatible with.

    This would allow certain zones to be used for constant chains with the cap being set at 8/17 respectively
    (0)

  4. #254
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by BillyKaplan View Post
    Another suggestion: Make NMs count towards the S rank hunt achievements. Why?
    1. Making the tiger more accessible as befitting how highly requested it was.
    2. Spawning an NM is no different than spawning Leucrotta, Udumbara or Okina with slightly different extra conditions (there's no waiting for moon phases, mercifully, but yes for time of day or weather conditions)
    3. Ensuring the longevity of the mode by putting more objectives behind it. Make the grind all the more worth it.

    2k is still a huge grind, and there'll still be the 3k A ranks which Eureka won't help with. It's not like doing this will make the achievement redundant.
    While the concept to spawn NMs is similar to some S ranks, I can’t say I agree with this idea. It would almost make the 2k S rank achieve easier than 3k A ranks.

    I just dinged elvl 10 before logging for a break. There needs to be steps taken to help bust up the NM zerg train (that typically consists of 20-30 people capable of killing mobs needed and double to triple than many people there as resbots at best). Lower cd on the sub-10 NMs and bumping up xp and/or chain bonus for killing regular mobs could help.
    (1)
    Last edited by Kazgrel; 03-19-2018 at 03:36 AM.

  5. #255
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Dunno but the first thing i thought about Eureka is why they didn't set it as some kind of big huge server event like the opening of the gate of Ahn'Quiraj in old vanilla wow.

    I still remember fondly that....aura of striving for a common goal.
    (1)

  6. #256
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I still hold to my belief that Kryle sending you on missions to kill 30 of this group, 30 of that group, and 30 of that other group would be a lot fun while still keeping the NM system around. People just want variety in the hunt aspect of things.
    (1)

  7. #257
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,363
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I'm taking a second character through Eureka now. While I had a lot of fun with my main, now that people are use to the train, you're really the mercy of it for any progress at all.

    If I try to work on lower level stuff, I'll miss whatever the train is at because they zerg things so fast.

    I feel that maybe the teleports, or at LEAST the mounts should have only been a thing for getting to 20. Meaning that all people leaving are on the same footing.

    Even at higher levels I noticed this problem. I would help pawn the higher level nms but the train wouldn't wait for us at other things.

    Also, for as much time as they spent developing, I really would have liked more items to work towards too. Why not have a special drop for every NM? and why not make the items dyable?

    Quote Originally Posted by BillyKaplan View Post
    Another suggestion: Make NMs count towards the S rank hunt achievements. Why?
    1. Making the tiger more accessible as befitting how highly requested it was.
    2. Spawning an NM is no different than spawning Leucrotta, Udumbara or Okina with slightly different extra conditions (there's no waiting for moon phases, mercifully, but yes for time of day or weather conditions)
    3. Ensuring the longevity of the mode by putting more objectives behind it. Make the grind all the more worth it.

    2k is still a huge grind, and there'll still be the 3k A ranks which Eureka won't help with. It's not like doing this will make the achievement redundant.
    I don't think the NMs should count, but I think kill them should have their own mount/achievement to keep higher levels helping with older content.
    (3)
    Last edited by Anarnee; 03-19-2018 at 05:40 AM.

  8. #258
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Easiest way to fix eureka:

    1.Increase exp per mob and make chain bonus stay at lv30 as long as chain is connected. Also add anemos boxes to regular monsters drop and increase protean crystal drop rate
    .
    2.Change notorious monster spawn conditions. Make it random spawn limited to 1 time per day for each of them. Maybe adjust their drops accordingly.

    In short: main method of leveling in Eureka should be by grind, not by NM train.
    (1)

  9. #259
    Player
    IsuzuSento's Avatar
    Join Date
    Mar 2018
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Kokona Aoba
    World
    Faerie
    Main Class
    White Mage Lv 90
    What I'd like to see most of all is have some sort of level sync for outside of FATEs. Because, if you're a level 11 you can't help out a level 1 FC friend and have them get experience. But, if you could say select a party member, sync based on that level you could help them out. So, if you synced based on a level 1 as a level 11, maybe it made you level 3. You wouldn't get much experience, but at least your FC friend would.

    I agree about increasing mob exp and making the chain bonus continue, but I don't think Anemos crystals should drop from regular monsters. I think that they shouldn't convert to Protean crystals (or maybe just 2 to 1). If you did that increased the drop rate, it would make doing the chains more attractive. About of spawn conditions, maybe if they made it every 4 hours (or maybe 3.5 hours), instead of 2? So, they'd only spawn once during the three hour instance timer.
    (2)

  10. #260
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    -Reduce Eureka player capacity, forcing smaller parties to coordinate to fight NMs instead of a massive train. Scale back the FATEs so they're doable with 1~3 alliances, but something to discourage the hunt blobbing would be appreciated.

    -Tweak chain experience, have the % raise much higher past 15 or so, and/or penalize party chains less. This still requires a time investment to get chains going, but there's more reason and reward to do it.

    -Something for wider level ranges of parties to chain together. Some sync system may not be a quick fix, but it'd be useful. That or allow an in-zone party grouping thing for specific level ranges.
    Hell, even something as silly as little benches for people to sit on at camp, separated by level ranges and people know whomever is sitting right there is waiting for a party.

    -Remove the timer on NMs so that people can repeatedly spawn one that is in their level range while chaining around an area. Could be abusable(?), not any moreso than the current rush-fest though I imagine. Maybe keep the 20+ ones on such a timer.

    -More of a personal pet peeve, but make monster spawns make more sense. They can still be spread out, yet sight aggro and sneak past-able with effort, but this equidistant minefield of monsters covering the entire island is kind of weird to look at.

    -Not much can be done about Anemos, but the next iteration of Eureka please involve the job's equipment into the storyline somehow instead of just crystals -> Gerolt -> profit.
    (1)

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