Considering that FATE have the rare spawn of maiden and also a rarer named mob of that kind, I don't think this would be a far-fetched idea at all


Considering that FATE have the rare spawn of maiden and also a rarer named mob of that kind, I don't think this would be a far-fetched idea at all



How about a marker over Rodney? It gets so crowded that his hit box is covered with players and you can't get into Eureka.


Even better, they could try to replicate the tech that WoW had on some NPCs that had essentially gave them an invisible barrier to prevent griefing (albeit it was used sparingly)




Needs Daily quests that reward 1/4 of a level per day + crystals (100 or so). That way even if you only did the dailies it'd take you 80 days to hit max rank. That's reasonable.



I'd like EL sync to be implemented. Some of my friends were on vacations and are just trying it now but I can't help them anymore since my EL is too high. I would like to be able to help them from 1 to 5 until they can run to the closest fates by their own. Also they should add small fates next to Surgate from level 1-2 mobs so it would be easier for lower level to catch up instead of them trying to ninja level 14 fate surrounded by level 17(Lynx) -19(monoeye) monsters and get smashed. I can see different EL being a problem as well when you try to beat high level fate and the party that invited you are filled with level 5-10.
To be honest, it ain't much better once you're inside.How about a marker over Rodney? It gets so crowded that his hit box is covered with players and you can't get into Eureka.
After having reached 20 at a decently fast pace, I have a few things that REQUIRE (not should, NEED) a fix;
Opening several lockboxes at once, or make them faster/automated. I currently have around 1500 boxes i dont want to open because jesus that's a lot of clicks.
Converting Anemos crystals in the same way as lockboxes, over 3k anemos i wanna convert? EEEEEEEEEEEW
And for something much less likely to happen, the disappearence of fate trains for level. I loved eureka the first couple of days, where you had to join likeminded/leveled people and grind tough monsters to level, and I feel
this was the intent from Square. But then fate trains happened and while it was easy and effective, it was oh so boring.
Maybe remove exp from the fates and only do fates as a means to get Anemos crystals/boxes? And monster grind in groups/solo for elemental exp.
But mostly i dont wanna sit at an npc and click a button five thousand times...


A FATE log that says exactly how long till you can spawn the same NM again.
The ability to trade more than one Anemos Crystal at a time.
Pazuzu able to spawn in ANY weather since you only have 3 hours in the instance so you could work on spawning him and not get the weather to see him, OR....
Ability to increase your time in the instance by killing NMs.
Ability to attune to teleports at level 1. Getting teleports at lvl 9 doesn't really even make sense since they don't fix the aether network till the level 17 quest anyway.
When a NM spawns the mobs in the FATE area either stop spawning or disappear until the NM is destroyed. Mobs spawn stupidly fast so killing them while the NM is up is almost pointless. Also people who try to kill the adds don't get credit for hitting the NM so most don't try to kill the adds I don't think. (I could be wrong this is just my general though process.)
Ability to fly at some point in the future. The area is beautiful and I would love to see it from the air for a better over all look.
Instances seriously need to hold less than 144 people, cause object culling makes this near-unplayable. Just holding half of that, like some Frontlines, should probably be enough, but it's still iffy. NMs not being the optimal way to level might also make the zerg train spread out a bit, or making certain drops only come from certain NMs. The power of the NMs should probably have to be toned down, but they could spice them up with actual mechanics instead of just OHKO attacks.
The content has potential, but it's very very barebones, and it's implemented in a way that the game's servers can't even handle. It's just sloppy all over the place and it's incredible that no learning has come from both versions of Diadem...
Edit: Oh... a CRITICALLY important thing too. LET HIGHER LEVEL PLAYERS LEVEL SYNC DOWN WHEN PARTYING WITH LOWER LEVEL PLAYERS. It's ridiculous that being higher EL means you're unable to help lower EL friends. We already have the NMs Level sync us down, so it's not like it's an impossible feature.
It's kind of ridiculous that it took so long to develop and there are these many oversights. It's like a KMMO beta release...


After a long time playing it. I like it, but several adjustments should be done for performance and long-term play. My proposal:
- It is impossible to render everything, a limit is necessary, but, there should be rendering priorities. Party and Enemies should render always. Sometimes the enemies dissapear and the party member are grey layout, unable to heal or raise them. Other people who are not in the party should have the least priority, you don't need always see them. Be sure the enemies and the party is always rendered.
- Let's be realistic. The amount on Notorious Monsters spawning will decrease gradually after few weeks. Pazuzu, the highest of the notorious monsters, only appear under certain conditions and you can only obtain his feathers at level 19 or 20. While this days it is spawning a lot of times, after two or three weeks, it is possible he won't appear anymore, as people will stop doing Eureka once obtain what they want. This will cause that people who comes later will have less chances to finish their weapons. It is necessary add another way to obtain this feather or add another kind of reward from notorious monster aside the items for relic. Anything that ensure the spawn of notorious monsters and Pazuzu specifically.
- The use of mounts should be at level 1, or as maximum, level 5. It is very slow move in Eureka before level 17
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