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  1. #21
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    There are times I randomly dc instantly without a hint of lag. Once this happened at the end of Pazuzu so I got no credit.

    There are even times where I LITERALLY got sent to another timeline. My friends would have long killed a fate but I would still be lag attacking it and from my perspective so was everyone else but in reality everyone was already long done with the fate and moved elsewhere. Once it persisted for over 5 minutes. It is a very weird experience. It has happened to me 5 times so far and in my almost 3 years playing, that has NEVER happened before. It's like I am desynched with the server or something.

    On top of all that I get sick of bosses and party members vanishing and the abnormal lag.

    Otherwise Eureka is pretty fun.
    (3)

  2. #22
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    It all just makes me wonder if this dev team even cares about this game currently and just haven't found a nice gig to collect a paycheck from.
    (4)

  3. #23
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,799
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Being killed by invisible fate boss really sucks had 2 of them kill me today because of being invisible. Second one when went invisible it did a aoe attack no one could see then next thing saw was 90% of players at the fate was dead. To me eureka is very bad idea and needs fixed fast.
    (3)

  4. #24
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Gun-Cat View Post
    I am farily certain their Eureka image was: Groups gather in grind parties and slowly level, giving people something to do till the next patch hits.

    What they didn't anticipate is the NM train. Henche the game being absolutely not prepared for that.
    If they did not want it to be people killing all the NMs then why did they give them so much exp and loot and make it possible to spawn them by just killing a certain amount of monsters? They could have simply made the NM spawn at a certain time or give it way more different ways to spawn. So its kinda their own fault when they put so much behind it and do nothing to prevent such a zerg.

    At the same time I kinda wonder if people would still even do it if it was so slow.

    About topic: It was really annoying to be in an instance that was constantly lagging and DC symbols on everyone nearly all the time. Killing stuff was horrible and I even got a DC right when a NM died so I got nothing..Its utterly frustating on top of being boring. Not a good combination.
    (2)
    Last edited by Alleo; 03-19-2018 at 08:08 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #25
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I have a much easier time adapting on PS4 than on PC, if you must know. My near launch PS4 loads everything fine and I have yet to disconnect after a NM spawn, though there is still noticeable lag after the NM dies and rewards are slotted to the whole server who participated. I had to adjust my PC client to cull people though, due to the client freezing from strain.

    Ultimately though, it's all a set of problems that clearly weren't planned for for some reason.
    (0)

  6. #26
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gun-Cat View Post
    I am farily certain their Eureka image was: Groups gather in grind parties and slowly level, giving people something to do till the next patch hits.

    What they didn't anticipate is the NM train. Henche the game being absolutely not prepared for that.
    There is no excuse for SE not anticipating the NM train as players have exhibited this type of behavior time and again. With limited and timed resources players are always bound to massively group to play.
    (3)

  7. #27
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alleo View Post
    If they did not want it to be people killing all the NMs then why did they give them so much exp and loot and make it possible to spawn them by just killing a certain amount of monsters? They could have simply made the NM spawn at a certain time or give it way more different ways to spawn. So its kinda their own fault when they put so much behind it and do nothing to prevent such a zerg.
    Even if they changed the spawning technique players would still mass together to kill the NM as it is the most efficient way to play. Ixion and Odin are examples of this.
    (2)

  8. #28
    Player
    Rosentretter's Avatar
    Join Date
    Dec 2016
    Location
    The Crystarium
    Posts
    346
    Character
    Theodore Rosentretter
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RLofOBFL View Post
    There are times I randomly dc instantly without a hint of lag. Once this happened at the end of Pazuzu so I got no credit.

    There are even times where I LITERALLY got sent to another timeline. My friends would have long killed a fate but I would still be lag attacking it and from my perspective so was everyone else but in reality everyone was already long done with the fate and moved elsewhere. Once it persisted for over 5 minutes. It is a very weird experience. It has happened to me 5 times so far and in my almost 3 years playing, that has NEVER happened before. It's like I am desynched with the server or something.

    On top of all that I get sick of bosses and party members vanishing and the abnormal lag.

    Otherwise Eureka is pretty fun.
    This is exactly what happens to me. Sometimes I see the boss at 50% when in reality it's already dead. Eureka is fun but this situation sucks beyond limits.
    (0)

  9. #29
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Claviusnex View Post
    There is no excuse for SE not anticipating the NM train as players have exhibited this type of behavior time and again. With limited and timed resources players are always bound to massively group to play.
    If they were anticipating this I see no reason for the Eureka instance player limit being that high. The game takes a massive nosedive, no matter how good your hardware is if there are too many things happening on screen. The object culling and inability to read boss tells, something that is apperantly emphasised in Eureka as opposed to floor indicators, make this an absolutely horrid experience.

    In other words: I doubt they have enough of an QA team to scale these things the same way they scale in the live environment. If you only have 24 people QA testing in Eureka you get a very different experience.
    (0)
    Last edited by Gun-Cat; 03-19-2018 at 10:43 PM.

  10. #30
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,330
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    It's not as bad as you think on PS4. Do the mobs disappear yes but what you just described is pretty much how it is on PS4 not really worse or no less.
    (1)

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