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  1. #1
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1

    Eureka unplayable at times

    Leaving aside our personal tastes regarding this content, with the amount of players they pack into one instance, how do the devs actually want us to play this mode when a majority of the time we can't see the monster, can't see our party members, cant see AoEs - on top of everyone rubber banding around you, NMs disappearing on the screen but still murdering you even though you can't see anything to dodge, your spells taking upwards to almost 10s to take effect on party members, rez leg and that's not even during NA prime time.

    How could you do this to players; you must have known that your server infrastructure could not handle these loads...or was this not even stress tested during the 17 months you sat on this? I cant imagine what ps4 players must be experiencing...
    (31)

  2. #2
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    After 2.0 Northern Thanalan FATEs, specialty FATES like Odin and Ixion spanning 2.0 to 4.0, S rank hunts, and Diadem, they clearly could not have expected players to zerg rush or even anticipate DoT / model display issues with so many years of relevant experience with the problem. Clearly.
    (22)

  3. #3
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by NovaLevossida View Post
    After 2.0 Northern Thanalan FATEs, specialty FATES like Odin and Ixion spanning 2.0 to 4.0, S rank hunts, and Diadem, they clearly could not have expected players to zerg rush or even anticipate DoT / model display issues with so many years of relevant experience with the problem. Clearly.
    I am farily certain their Eureka image was: Groups gather in grind parties and slowly level, giving people something to do till the next patch hits.

    What they didn't anticipate is the NM train. Henche the game being absolutely not prepared for that.
    (7)

  4. #4
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gun-Cat View Post
    I am farily certain their Eureka image was: Groups gather in grind parties and slowly level, giving people something to do till the next patch hits.

    What they didn't anticipate is the NM train. Henche the game being absolutely not prepared for that.
    Then they're incompetent. It's that simple. NMs give overwhelmingly more return on time invested, and players can directly influence spawning them. If they don't know that players are good optimizers and will always optimize for return on time invested, then they haven't been paying attention to what players have done in the past at all.

    Much like how the combat design encourages healer DPS, Eureka's design encourages the NM train. If they didn't intend that, then it's on them.

    Quote Originally Posted by NovaLevossida View Post
    After 2.0 Northern Thanalan FATEs, specialty FATES like Odin and Ixion spanning 2.0 to 4.0, S rank hunts, and Diadem, they clearly could not have expected players to zerg rush or even anticipate DoT / model display issues with so many years of relevant experience with the problem. Clearly.
    Quote of the day, right there. The issue STILL happens with Ixion to this day on my server. There is no possible way they can't know about it, and they designed content that encourages it to happen by making the most valuable thing to do clumping up on a single mob, along with putting more people in the instance than the server can handle when they group up.

    I mean, who decided it was okay to release in this state with known problems like this?
    (5)
    Last edited by Tridus; 03-18-2018 at 08:13 PM.

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tridus View Post
    Then they're incompetent. It's that simple. NMs give overwhelmingly more return on time invested, and players can directly influence spawning them. If they don't know that players are good optimizers and will always optimize for return on time invested, then they haven't been paying attention to what players have done in the past at all.

    Much like how the combat design encourages healer DPS, Eureka's design encourages the NM train. If they didn't intend that, then it's on them.


    Quote of the day, right there. The issue STILL happens with Ixion to this day on my server. There is no possible way they can't know about it, and they designed content that encourages it to happen by making the most valuable thing to do clumping up on a single mob, along with putting more people in the instance than the server can handle when they group up.

    I mean, who decided it was okay to release in this state with known problems like this?
    Funny enough, when hunts were first released on 2.0, we had this exact same issue with culling mobs before unpartied players. They eventually implemented a fix on that, but that just makes it even more astounding that they let this slide again in a instanced content that packs so many players. That and the debuff limit (and enmity list) makes it utter hell for classes like MCH to generate heat or apply wildfire. They've designed content that does not take into mind the limitations they have in place (debuff limit specifically), or outright forgot the problems that similiar content has already caused (model culling)
    (5)
    ____________________

  6. #6
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiceisNice View Post
    Funny enough, when hunts were first released on 2.0, we had this exact same issue with culling mobs before unpartied players. They eventually implemented a fix on that, but that just makes it even more astounding that they let this slide again in a instanced content that packs so many players. That and the debuff limit (and enmity list) makes it utter hell for classes like MCH to generate heat or apply wildfire. They've designed content that does not take into mind the limitations they have in place (debuff limit specifically), or outright forgot the problems that similiar content has already caused (model culling)
    Yeah. It sucks as a healer because my party also vanishes and I can't do my job effectively, just resorting to the "cast AoE healing and pray to the server gods" method. It sucks as a class like MCH because it breaks how the class plays.

    I mean, they should know what their own server limits are. They can see them in production today. Set the zone limit low enough that this can't happen and you solve a major problem by tweaking a configuration variable. For something that was so delayed, there's no excuse for this problem to exist.
    (3)

  7. #7
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Gun-Cat View Post
    I am farily certain their Eureka image was: Groups gather in grind parties and slowly level, giving people something to do till the next patch hits.

    What they didn't anticipate is the NM train. Henche the game being absolutely not prepared for that.
    If they did not want it to be people killing all the NMs then why did they give them so much exp and loot and make it possible to spawn them by just killing a certain amount of monsters? They could have simply made the NM spawn at a certain time or give it way more different ways to spawn. So its kinda their own fault when they put so much behind it and do nothing to prevent such a zerg.

    At the same time I kinda wonder if people would still even do it if it was so slow.

    About topic: It was really annoying to be in an instance that was constantly lagging and DC symbols on everyone nearly all the time. Killing stuff was horrible and I even got a DC right when a NM died so I got nothing..Its utterly frustating on top of being boring. Not a good combination.
    (2)
    Last edited by Alleo; 03-19-2018 at 08:08 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #8
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alleo View Post
    If they did not want it to be people killing all the NMs then why did they give them so much exp and loot and make it possible to spawn them by just killing a certain amount of monsters? They could have simply made the NM spawn at a certain time or give it way more different ways to spawn. So its kinda their own fault when they put so much behind it and do nothing to prevent such a zerg.
    Even if they changed the spawning technique players would still mass together to kill the NM as it is the most efficient way to play. Ixion and Odin are examples of this.
    (2)

  9. #9
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gun-Cat View Post
    I am farily certain their Eureka image was: Groups gather in grind parties and slowly level, giving people something to do till the next patch hits.

    What they didn't anticipate is the NM train. Henche the game being absolutely not prepared for that.
    There is no excuse for SE not anticipating the NM train as players have exhibited this type of behavior time and again. With limited and timed resources players are always bound to massively group to play.
    (3)

  10. #10
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Claviusnex View Post
    There is no excuse for SE not anticipating the NM train as players have exhibited this type of behavior time and again. With limited and timed resources players are always bound to massively group to play.
    If they were anticipating this I see no reason for the Eureka instance player limit being that high. The game takes a massive nosedive, no matter how good your hardware is if there are too many things happening on screen. The object culling and inability to read boss tells, something that is apperantly emphasised in Eureka as opposed to floor indicators, make this an absolutely horrid experience.

    In other words: I doubt they have enough of an QA team to scale these things the same way they scale in the live environment. If you only have 24 people QA testing in Eureka you get a very different experience.
    (0)
    Last edited by Gun-Cat; 03-19-2018 at 10:43 PM.

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