I see a lot of people saythis and I will never quite understand how people expect content they can run solo when they're playing an "MMO". A game intended for team play and socialization.
Because FFXIV has usually allowed solo playing of MOST of it's storyline with dungeons in between. Most of the Job stories are all solo as well.
It's very droll to whip out the "well MMO = MASSIVELY MULTIPLAYER" but if we're going to be pedantic about it the only thing that title requires is that lots of people be playing the same game with a (usually) persistent world online. Not that they have to work TOGETHER.
We were specifically told it was solo-able. They conveniently left out the part where they should have said "But it makes it about 100X longer". That's the problem.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Grinding is not something I like to do in groups. As a matter of fact, doing it in a group aggrivates me to no end, not being able to go my pace and with 8 people someone constantly being afk or something like that. I like to turn on some music and just get into the grind zen, all by myself. Needless to say Eureka is probably the worst kind of content SE could have patched in for me.
Grouping is for me on hard content like mechanic heavy stuff where people have to communicate or dungeons that have a clear and defined end. Maps with friends. Naturally with FCs and friends I am never not socializing in any content. If people like the... team play in Eureka more power to them, just don't go around selling it as the 'super social experience MMOs are all about'.
To stay on topic: I expected very little and still found myself disappointed. ¯\_(ツ)_/¯
Last edited by Gun-Cat; 03-19-2018 at 10:06 AM.
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