I'm down to 2,444 crystals to hand in and I'm wearing muh x button out.
I'm down to 2,444 crystals to hand in and I'm wearing muh x button out.
this, 100%!
I started falling asleep turning them in... But hey... At least I go 3 relics and a full set of armour @__@ Would have been nice for a mass turn in button.
Oh boo hoo.
This is such a bad UI design. Can this feedback be passed onto the UI or Dev team.
absolutely this. i have over 1.5k anemos and i plan on getting more than one relic at that. got my first one today, and i spent a good 5-ish minutes trying to convert my extra anemos before i just gave up.
i get they wanna add this rng bs by making the conversion rate between 2-5, but Come On. :/ same thing with lockboxes.
Had to turn in almost 600 today... thank goodness I'm done with those for now and most need anemos Crystal's. Until I want a second relic anyway.
Think it mostly has to do with the randomness of the crystals you get. I'm not saying it's good, but I think this is why it was done this way. It could probably be reworked process them all at once and give you a semi random number, but I'm guessing that falls under somethingsomethingserverlimitations.
Oh, you don't like the crystal turn in grind? It's fun when you get to higher levels =]
Seriously though, yeah that could use a "turn in X amount of crystals". I don't know if they will though since it acts like a PoTD box or Lockbox. It's a RNG on what you get every crystal.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I am aware but I feel like they didn't really think this through. There has to be a better way this can be managed. If you have like 3000 Anemos crystals, that's potentially like 9000 clicks to convert them all. From a UI stand point, that's very bad.Think it mostly has to do with the randomness of the crystals you get. I'm not saying it's good, but I think this is why it was done this way. It could probably be reworked process them all at once and give you a semi random number, but I'm guessing that falls under somethingsomethingserverlimitations.
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