Add ilvl 350 belts and accessories. Maybe have the lootboxes drop 10,000 gil occasionally so we can make some money in Eureka.
Add ilvl 350 belts and accessories. Maybe have the lootboxes drop 10,000 gil occasionally so we can make some money in Eureka.







The sad reality is: I see MASSIVE amount of people running into there, the queue NPC is so crowded that it's a challenge to find him.
There won't be a sub drop. Almost everyone I talked to hates the place but they are desperately grinding for some reward, like good little addicts do.
It appears that SE knows their playerbase too well. They managed to put in almost 0 effort (barring the tech team) and got great participation, making them think that this is good content. >.<
Another suggestion: Make NMs count towards the S rank hunt achievements. Why?
1. Making the tiger more accessible as befitting how highly requested it was.
2. Spawning an NM is no different than spawning Leucrotta, Udumbara or Okina with slightly different extra conditions (there's no waiting for moon phases, mercifully, but yes for time of day or weather conditions)
3. Ensuring the longevity of the mode by putting more objectives behind it. Make the grind all the more worth it.
2k is still a huge grind, and there'll still be the 3k A ranks which Eureka won't help with. It's not like doing this will make the achievement redundant.


If only they could give us solo challenge like the artifact skin but better tailored for each job......The sad reality is: I see MASSIVE amount of people running into there, the queue NPC is so crowded that it's a challenge to find him.
There won't be a sub drop. Almost everyone I talked to hates the place but they are desperately grinding for some reward, like good little addicts do.
It appears that SE knows their playerbase too well. They managed to put in almost 0 effort (barring the tech team) and got great participation, making them think that this is good content. >.<



The sad reality is: I see MASSIVE amount of people running into there, the queue NPC is so crowded that it's a challenge to find him.
There won't be a sub drop. Almost everyone I talked to hates the place but they are desperately grinding for some reward, like good little addicts do.
It appears that SE knows their playerbase too well. They managed to put in almost 0 effort (barring the tech team) and got great participation, making them think that this is good content. >.<
That is a word that needs to be brought up more often.
The rush for the reward.
I’m sure it baked into this, even if its not asking for our rl money for the lockboxes directly.
Last edited by Kallera; 03-18-2018 at 08:41 PM.


Not a fan of sth like that. It eats way too much DEV time for a tiny subsection of the playerbase.
Lets face it: MMOs are not solo games, while some solo-ability is needed and appreciated, there is no point in turning it into a fleshed out, challenging solo experience for every spec. To be blunt: DEVs have way bigger fish to fry that would benefit a lot more players.


True, but would be something different than grinding, for the relic for once, also it would help players come out of their comfort zones perhaps.
I mean doing T13 solo as a tank actually requires you planning your Cds usage to survive the fight and I though that was awesome.



People are doing it so they dont fall behind when the next step for the relic comes. Its already bad enough for people starting right now. Can you imagine how hard its going to be when we get to the 3rd or 4th step of the relic and they raise the Elemental lvl to where people are in the 30s or 40s.
They need to implement objectives that reward xp outside of the NM. There needs to be efficient alternatives to level up in this zone. Many post in this thread outline that and hopefully they pull from the feedback to make Eureka better for everyone
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. Maybe have the lootboxes drop 10,000 gil occasionally so we can make some money in Eureka.
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