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  1. #1
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    -Reduce Eureka player capacity, forcing smaller parties to coordinate to fight NMs instead of a massive train. Scale back the FATEs so they're doable with 1~3 alliances, but something to discourage the hunt blobbing would be appreciated.

    -Tweak chain experience, have the % raise much higher past 15 or so, and/or penalize party chains less. This still requires a time investment to get chains going, but there's more reason and reward to do it.

    -Something for wider level ranges of parties to chain together. Some sync system may not be a quick fix, but it'd be useful. That or allow an in-zone party grouping thing for specific level ranges.
    Hell, even something as silly as little benches for people to sit on at camp, separated by level ranges and people know whomever is sitting right there is waiting for a party.

    -Remove the timer on NMs so that people can repeatedly spawn one that is in their level range while chaining around an area. Could be abusable(?), not any moreso than the current rush-fest though I imagine. Maybe keep the 20+ ones on such a timer.

    -More of a personal pet peeve, but make monster spawns make more sense. They can still be spread out, yet sight aggro and sneak past-able with effort, but this equidistant minefield of monsters covering the entire island is kind of weird to look at.

    -Not much can be done about Anemos, but the next iteration of Eureka please involve the job's equipment into the storyline somehow instead of just crystals -> Gerolt -> profit.
    (1)

  2. #2
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Would also be FUNNER if all monster types had their own NM. It's really pointless to have all these beautiful monsters and only a few make NMs...it's wasted content/area
    (6)

  3. #3
    Player
    ToriiMiyuki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    21
    Character
    Kei Nagai
    World
    Jenova
    Main Class
    Marauder Lv 50

    Eureka Is Finished Already

    Why should we change anything about Eureka? People are playing it.
    (1)

  4. #4
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by ToriiMiyuki View Post
    Why should we change anything about Eureka? People are playing it.
    just because people play it it doesn't mean is good, have you seen the stupid high amount of players who just follows the train but do nothing until a nm apears?, numbers =/= success on make something fun, those afk players can be either be doing nothing because is boring for them eureka, but they still do eureka just because relics are locked behind it and they feel like forced to do it just to get another glamour option for weapons/armor
    (3)

  5. #5
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I think there should be 3min notification before NM spawn because if you are triggering another NM other side of the map, you may not have enough time run into NM before it is dead.
    (4)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sunako View Post
    I think there should be 3min notification before NM spawn because if you are triggering another NM other side of the map, you may not have enough time run into NM before it is dead.
    or a 5-10m countdown before the NM becomes attackable.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    ToriiMiyuki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    21
    Character
    Kei Nagai
    World
    Jenova
    Main Class
    Marauder Lv 50

    Square, as a company, is only motivated to change by what their profits look like.

    Quote Originally Posted by Xau View Post
    just because people play it it doesn't mean is good, have you seen the stupid high amount of players...
    Do you really think Square is going to make any substantial changes to Eureka if people are playing it?

    Think about it - think about Square's prior behavior regarding alteration of established content. The only time we saw them make big changes to any content in this game is to make potentially mandatory content easier if people are bad at it.

    Square, as a traditional company, is only motivated to change by what their profits look like.



    Here's another nugget:

    The reason why Eureka took so long is because Eureka itself is already finished.LIKE ALL OF IT. This is why Square remains dead silent.In this scenario, redoing Eureka or making large changes to its features will cost, a lot. Better to just leave it be. It's not like the player count will drop by any large margin, right?
    (1)
    Last edited by ToriiMiyuki; 03-19-2018 at 07:44 AM. Reason: Clarity.

  8. #8
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by ToriiMiyuki View Post
    *snip*
    yes, because when players do something the dev team do not like, they are more than willing to nerf it, on this case, the best example is diadem 1.0, back then everyone grinded on the same island, they nerfed it, but they took like a month or so before they nerfed it, and they never said what they where going to nerf it or anything towards complaints of how diadem was made, just because they are silent(what is pretty much on any content not matter how many complaints it got) it doesn't means they not gonna do changes

    fate trains are like the whole dino island thing, everyone grouping to kill the same things on the same spots, the only diference is what people need to move to a new spot after the current farmed nm is killed, but is pretty much the same thing anyway and clearly not the intended way the devs had for eureka
    (1)
    Last edited by Xau; 03-20-2018 at 02:48 AM.

  9. #9
    Player
    IsuzuSento's Avatar
    Join Date
    Mar 2018
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Kokona Aoba
    World
    Faerie
    Main Class
    White Mage Lv 90
    I think they'll make some small changes to Eureka over time. We've already heard that they're going to change drop rates. But, I can see an issue if most of an instance is level 20 and you zone in as a new level 1 player. What are they supposed to do? Aside from leaving and trying to find a new instance, or leaving and making a PF, they're screwed. That's the bigger problem I see going forward.
    (2)

  10. #10
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    To enhance and add extra layer to camping/spawning. Let a rare mob of same family spawn with a different element weakness. Allow
    this monster to give bonus exp or another type of bonus completely different from anything available.

    example:

    Your exp group is doing wind fly monsters. You kill most of the monsters and small notice pop up message that a rare monster has spawned.
    You look through the wind flies and see a Water, this will cause either caution, or spending more wheel spinning. The rewards could
    be higher exp and a bonus to attack or randomly place extra magicite that is temporary.
    maybe even be a level higher than the other members of the monster family

    another could be a completely unannounced mob that travels the zone, see it, shout and chase it down.
    (3)
    Last edited by Volsung; 03-19-2018 at 10:56 AM.

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