i did play wow for a veeeeeery long time, outside pvp (that wasn't present at the start outside savage pvp....Xroad i will never forget your defense) and raid, what are the end game content added by the patch? more important the recent decline of wow was mostly because they did receive less and less content patch...
most of the other activity like craft and such can be done quite fast (in comparaison of FF14) yes, you have achievement that can be your focus, or the minion fighting... but can they really be called endgame content? yes you have too the mythical dungeon, but they have the same trouble that most of the heroic of wow since day 1 they are only dungeon with monster that have more hp and hit harder (didn't try legion then maybe it was changed from here).
i did heard about the class place and relic that indeed look interesting, but do it's really end game content? it's means, not an end... like the gears was a means to beat the last boss of raid... a good example from wow... like you wasn't not able to beat bwl without craft onyxia cape... kill onyxia was not the goal, the scale was the goal for be able to slay bwl last boss.
or like me and my guild was spending countless hours to prepare consumable like pot and such for face AQ40... in the end the goal of this action is to beat the boss of the raid... they are indeed activity outside the raid, but take out the raid, what it's left?
what i point out, is the fact that outside this they have a huge trouble to really create other challenge or content that will be on par. plus i did used wow as example of what did lead to this situation.
people will say is not true, then explain me why the best weapon is only in the raid (that not the case for the x.55 patch, but mostly because that the last patch before expansion)
why relic that can end to ask more time than raiding end to be a below weapon? instead to treat it like an alternative way to equip yourself, to have more choice in the activity and equipement you receive?
why didn't we have seen a sort of arena pve where player are forced to fight wave after wave of randomly generate enemy for see if they can beat a challenge and be able to receive a reward for them teamwork and skill?
why didn't we have seen a content challenging as as hard than savage for group of 4 player? it's was simple to do it, create content that will ask a certain level of skill, teamwork and equipement for be completed, while one more time receive a decent reward?
why didn't we have seen a true hunt system a la FF12 by example, where player need to hunt down a monster for them group only, avoiding the zergfest mess we did seen? is more enraging since they show with eureka that it's possible to make it. (here i say it's possible to create a hunt that will only allows a target to spawn if you have the right hour or weather or because you did slay a certain number of enemy in an area)
why didn't we have seen more FC or GC activity that will have offer reward with the color of your guild or GC?
and i can continue encore and encore and encore.... you have soo many idea that can be simply added to the game that will have offer more CHOICE.... more ACTIVITY.... but what is the focus of FF14 right now?
- do it's pvp? nope
- do it's craft? nope
- do it's dungeon? nope
it's raid... most of them time is invested in raiding... we did receive 4 different raid(without count primordial) since the release of stormblood... pvp did receive one new mode and new map, we did receive 5 new dungeon.. 2 tribes quest... uznair and Eureka.
soo far i dare anyone to tell me that the main focus of FF14 is not raiding.
people want change, like said it's nice, but do people are ready to make FF14 not focus only on raiding and accept that other content can be called the other endgame content? i doubt it...