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  1. #1
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    The only way I see it changing directions is if they decided to completely rewrite the combat system from the ground up...
    (23)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Okamimaru View Post
    The only way I see it changing directions is if they decided to completely rewrite the combat system from the ground up...
    Pretty much this. They would have to remake the game... again... Likely not happening.
    (9)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Okamimaru View Post
    The only way I see it changing directions is if they decided to completely rewrite the combat system from the ground up...
    They need to re-do the entire game really on a new engine.

    It's amazing a game nearly a decade and a half old like WoW can manage smooth combat where any number of abilities register instantly, and in FF Ninja's have to take server lag into account to use Ninjitsu properly. Unfortunately they probably didn't expect ARR to be a success at all and were given a tight budget and as a result the servers and game engine are simply incapable of decent combat.

    FF14 is just far too limited by its game engine. They can't give us lots of bag storage or make fully fleshed glamor systems or support proper vehicle quests or cope with large amounts of characters attacking a boss or anything fancy like other MMO's with good quality game engines can pull off. As a result the game never advances or develops, we just get variations of the same things. If they were serious about ARR, they should have invested right from the start. But they didn't.
    (25)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Liam_Harper View Post
    They need to re-do the entire game really on a new engine.

    It's amazing a game nearly a decade and a half old like WoW can manage smooth combat where any number of abilities register instantly, and in FF Ninja's have to take server lag into account to use Ninjitsu properly. Unfortunately they probably didn't expect ARR to be a success at all and were given a tight budget and as a result the servers and game engine are simply incapable of decent combat.

    FF14 is just far too limited by its game engine. They can't give us lots of bag storage or make fully fleshed glamor systems or support proper vehicle quests or cope with large amounts of characters attacking a boss or anything fancy like other MMO's with good quality game engines can pull off. As a result the game never advances or develops, we just get variations of the same things. If they were serious about ARR, they should have invested right from the start. But they didn't.
    ^This, the game problems lies at it's roots
    (3)
    Last edited by Remedi; 03-18-2018 at 07:59 PM.

  5. #5
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Liam_Harper View Post
    They need to re-do the entire game really on a new engine.

    It's amazing a game nearly a decade and a half old like WoW can manage smooth combat where any number of abilities register instantly, and in FF Ninja's have to take server lag into account to use Ninjitsu properly. Unfortunately they probably didn't expect ARR to be a success at all and were given a tight budget and as a result the servers and game engine are simply incapable of decent combat.

    FF14 is just far too limited by its game engine. They can't give us lots of bag storage or make fully fleshed glamor systems or support proper vehicle quests or cope with large amounts of characters attacking a boss or anything fancy like other MMO's with good quality game engines can pull off. As a result the game never advances or develops, we just get variations of the same things. If they were serious about ARR, they should have invested right from the start. But they didn't.
    absolutely nothing in your post has ANYTHING WHATSOEVER to do with the game's engine lol.....just sayin
    (1)

  6. #6
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Okamimaru View Post
    The only way I see it changing directions is if they decided to completely rewrite the combat system from the ground up...
    I think the current combat system could be salvaged. If only they added a fourth party role and implemented more utility spells/status effects. However they really do need to increase the party sizes a bit to make it work (and they re going to have to do it anyway if they plan to keep adding new jobs).

    As for the topic of new routes for FFXIV, they need to drop the current extreme vertical progression we have on gear (it feels silly when any given ilvl threshold only makes for like 4 bosses) and capitalize on horizontal progression over the course of an expansion.
    (0)
    Last edited by Stanelis; 03-18-2018 at 07:59 PM.