If you are stuck in 'animation lock' during the Ifrit fight then it's really your fault for being there. There is really no reason to be stuck on animation lock, ever, if you know when to use weaponskills and so forth.

If you are stuck in 'animation lock' during the Ifrit fight then it's really your fault for being there. There is really no reason to be stuck on animation lock, ever, if you know when to use weaponskills and so forth.



Yes, but when the fight is built around positioning and quick timing, Animation Lock becomes less a strategic aspect, more a development flaw. They're fighting themselves with the old + new. They want action where you have to position yourself correctly, yet they're building this content over old servers and animation lock which are keeping people from doing their best. When you have to sit back from doing attacks because of animation lock where you're stuck recovering from the animation that should have finished at the same time the damage was dealt, then it becomes a problem. It's not so much not wanting the reality of getting hit during a WS, it's more the reality of wanting: "WS and Animation need to end at the same time".
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

You're 'stuck' because you're character is doing an action and it makes sense for get punked my eruption if you haven't recovered from an action in time. Instead of changing animation lock what they should do is improve graphic cues so you don't think 'wow I ran and am out of eruption range while still doing doomspike, why am I hit?' Swing the pendulum the other way. I say, work on that instead. The hardest thing about Ifrit isn't 'AL' it's plumes in my opinion.Yes, but when the fight is built around positioning and quick timing, Animation Lock becomes less a strategic aspect, more a development flaw. They're fighting themselves with the old + new. They want action where you have to position yourself correctly, yet they're building this content over old servers and animation lock which are keeping people from doing their best. When you have to sit back from doing attacks because of animation lock where you're stuck recovering from the animation that should have finished at the same time the damage was dealt, then it becomes a problem. It's not so much not wanting the reality of getting hit during a WS, it's more the reality of wanting: "WS and Animation need to end at the same time".
How is it crappy development? He is right. Its not like we didn't know about animation locks when Ifrit was released. People are failing, or choosing not to adapt, and are instead blaming it on bad design, or even faulty design.
Animation lock has been in FFXIV since the beginning, and its more generous than what FFXI had going against us. If soemone has been trying Ifrit for this long, and still blaming their failures on animation lock, I'd have to say there's another problem underneath it all. Is Animation lock a problem that needs to be fixed? I think that's a debatable claim. Someone being unable to adjust after this long, however, is just not playing smart, IMO.
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