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  1. #1
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    /signed

    Please remove animation lock!

    Quote Originally Posted by Kymusashi View Post
    I just want to know if the people here really are expecting to be able to cast spells and shoot bows without any sort of animation lock.
    Yes. It's pretty simple, actually. Happens in other games all the time.

    If the spell has a 5 second cast time, after the 5 seconds is over and the casting bar is gone, you have successfully cast your spell and should be able to move immediately.

    In fact, you should be able to move any time before that 5 seconds is up, that just means you cancel your current spellcasting.

    There is nothing worse than being a healer, and watching someone in your party suddenly dying and being helpless to do anything until you're done doing the spell dance. It should be my decision whether or not I want to continue casting a spell with a long cast timer, or cancel and save someone. Or cancel and run away from an attack. That shouldn't be the game's decision.
    (4)
    Last edited by Rowyne; 11-29-2011 at 12:23 PM.

  2. #2
    Player
    Kymusashi's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Valkirin Soryu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rowyne View Post
    /signed

    Please remove animation lock!



    Yes. It's pretty simple, actually. Happens in other games all the time.

    If the spell has a 5 second cast time, after the 5 seconds is over and the casting bar is gone, you have successfully cast your spell and should be able to move immediately.

    In fact, you should be able to move any time before that 5 seconds is up, that just means you cancel your current spellcasting.

    There is nothing worse than being a healer, and watching someone in your party suddenly dying and being helpless to do anything until you're done doing the spell dance. It should be my decision whether or not I want to continue casting a spell with a long cast timer, or cancel and save someone. Or cancel and run away from an attack. That shouldn't be the game's decision.
    I agree, that's why the rest of my post suggests that. I just don't think they should remove animation lock for the casting. Call me old fashioned, or a purist, or just old, but it just makes sense to me for the act of casting the spell to be stationary focus.

    But I agree, that runnign while casting should flat out just cancel the damn thing.
    (1)

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