Results 1 to 10 of 2065

Dev. Posts

Hybrid View

  1. #1
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rokke View Post
    If someone is bored at level 2, they're probably going to be bored at 20 because the most efficient way to play is constant the whole way through.
    Read my whole post. I said loads of people complained when they had no clue about the most efficient way to play. Some of these people had no clue how fates spawned.

    My point is a lot of players complained about content when they didn't even know how it worked. And that was very annoying to see.
    (1)

  2. #2
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,625
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Penthea View Post
    Read my whole post. I said loads of people complained when they had no clue about the most efficient way to play. Some of these people had no clue how fates spawned.

    My point is a lot of players complained about content when they didn't even know how it worked. And that was very annoying to see.
    Even before we knew how to spawn NMs consistently, the idea of rounding up and aoeing down mobs was the go-to strategy from the start. Heres my first post from release day:
    Quote Originally Posted by Rokke View Post
    Im so bored. So sosososos ososo os so bored. Even with mobs hitting tanks like trucks its unbelievably boring. Round up mobs, nuke them down. Round up mobs, nuke them down. Round up mobs, nuke them down. Spin the wheel, we're changing zones! Round up mobs, nuke them down. Round up mobs, nuke them down. Round up mobs, nuke them down.
    My point is that fundamentally nothing has changed since day 1. If you were bored before, you will likely still be bored now, you will likely still be bored tomorrow.
    (10)

  3. #3
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Penthea View Post
    Read my whole post. I said loads of people complained when they had no clue about the most efficient way to play. Some of these people had no clue how fates spawned.

    My point is a lot of players complained about content when they didn't even know how it worked. And that was very annoying to see.
    First impressions matter a lot, and first impressions were pretty poor for a lot of players. Let's also not pretend that none of us are paying a business for this experience either, because this certainly isn't charity or a gift we're receiving here. Whether you find it annoying or not those feelings are valid, and that it's been such a divisive issue is a clear indicator that it's not well received.

    I understand where you're coming from but I don't think many people are worried about whether or not they're judging unfairly as opposed to whether or not they're having fun, and most people rightfully don't want to slog through something unfun to try to find something fun later on.

    Sometimes you find a diamond in the rough, but more often than not things don't get better.
    (11)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Penthea View Post
    Read my whole post. I said loads of people complained when they had no clue about the most efficient way to play. Some of these people had no clue how fates spawned.

    My point is a lot of players complained about content when they didn't even know how it worked. And that was very annoying to see.
    I got cussed out on day 1 for telling people that their judgement of content after 5mins of play was invalid. As I predicted, the way the content is played has changed as players discover more about it, and people are having more fun with it.
    (1)

  5. #5
    Player
    Kirisu's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Emelin Souledge
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lambdafish View Post
    I got cussed out on day 1 for telling people that their judgement of content after 5mins of play was invalid. As I predicted, the way the content is played has changed as players discover more about it, and people are having more fun with it.
    I spent the last three hours after finally clearing Phantom train power levelling my friend who hadn't been able to start Eureka until today (due to college) to level 5. first by tossing him the odd clemency while he soloed lvl 1's and 2's until level 3, then hordes and hordes of leeches and sea bishops. I won't say we didn't have a good time, because we did, bu it was agonizingly slow because the train simply would not spawn Sabotender, Teles or Lord. (Which meant that I got absolutely nothing to show for my efforts either.)

    This meta needs to go! It is UNFAIR AND NEITHER FUN NOR ENJOYABLE AT ALL!!
    (2)
    Last edited by Kirisu; 03-17-2018 at 03:57 PM.

  6. #6
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    I got cussed out on day 1 for telling people that their judgement of content after 5mins of play was invalid. As I predicted, the way the content is played has changed as players discover more about it, and people are having more fun with it.
    I feel like you may be misidentifying where the fun is coming from here, considering nothing has fundamentally changed. On Day 1 players were joining parties, chain killing monsters, and running to fight Notorious Monsters when they spawned. Now, players are joining parties, chain killing monsters, and running to fight Notorious Monsters when they spawn. The types of monsters killed and the frequency of Notorious Monster spawns have changed, but little else. As far as the grind itself goes it's shown to be more tolerable than it initially seemed, but I'd hesitate to call that realization part of the fun personally.

    To get to my point, I think some in here may be conflating what's fun about the content objectively versus what's fun about it subjectively. Are you having fun because you actually enjoy Eureka itself, or because you enjoy communal aspects of Eureka? Is killing cactuars the fun part, or is spending time chatting with your party or your friends in voice chat while doing something together the fun part? The gameplay itself isn't that different from doing FATEs in Northern Thanalan for hours on end, but nobody will say the FATEs were the fun part compared to the social interaction. In the same vein, pressing your DPS rotation for hours on end killing Notorious Monsters and getting hand cramps isn't exactly what people are enjoying about Eureka.

    MMOs are inherently communal experiences so I'm not trying to negate that part of it, but I think it's important to separate things out here. Many of the disappointment with and complaints about Eureka have to do with the objective experience compared to the subjective, and the people defending it frequently talk about the subjective rather than the objective. Yes, Eureka is a throwback in many ways to the older days of MMO gameplay where it was the people and not the game that made the experience, and I think that's cool and I'm glad there are people enjoying that. Similarly though, I think there are genuine, inherent problems with the long tail on Eureka and how it plays that really, really need to be addressed.
    (4)