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  1. #1
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Youkulm View Post
    It's ok to not like content people. ¯\_(ツ)_/¯
    It's why they don't like it that bothers some people.

    Some players are just not going to like the sort of environment Eureka offers because that isn't their thing, fine. We're all different. You can't please everyone.

    But loads of people went in, got a few levels at most, left and spammed the forums with how Eureka is awful. Loads of these people complained that fates didn't spawn, clearly having no clue that they all need certain conditions to spawn. Others complained that mobs were too strong, again being unaware that while the content is possible to do solo it's really intended for groups.

    However some came back to the forums again and said stuff like "actually it's not as bad as I thought, I didn't know about <thing> and I like <other thing>" and I commend them for taking back some of what they said.

    My point is so many were far too quick to judge. The knowledge about Eureka is now obviously designed to be player driven. The community figures it out. Some of us got too used to the quest utility putting orange circles on our maps handholding all our decision making.

    This is unfamiliar waters for anyone who didn't play old school mmos. I get it. But it's still pretty silly to basically poke your head in, gain two levels and decide it's all crap. If I did that with XIV when I started I wouldn't be playing anymore. I found many things about the game downright awkward at first because I wasn't used to it and didn't know so many things...you know...kind of like how many feel about Eureka when they start.
    (3)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Penthea View Post
    But it's still pretty silly to basically poke your head in, gain two levels and decide it's all crap
    No, it's still pretty much crap. Just because people found a way to cheese through the mob difficulty and get decent exp per hour through popping FATES doesn't mean its somehow all right. You have all of five quests which boil down to hunting a spot on the map, you have gameplay which essentially is the same as people spamming cereleum fields to level at HW launch and HW fates for crystals for the relic, just with a lot more arbitrary deaths. Half the people at any one FATE are low leveled enough to get carried. The game's engine and gameplay isn't really designed for this, leading to player an even boss culling, as well as a very tiring experience trying to use your rotation and targeting on nonstop pulls.

    The gear being 350...well thank you idiot raiders, it's all your fault for complaining about the diadem weapons; they gimped it to prevent you complaining about the new gear being mandatory BiS if it were any higher.

    The only plus is that it does foster some player interaction, and its nice just being in the zone with others from different servers. But ugh, try doing this grinding for a couple of weeks, and see how much fun it is then.
    (8)
    Last edited by RiyahArp; 03-17-2018 at 02:38 PM.

  3. #3
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Penthea View Post
    But it's still pretty silly to basically poke your head in, gain two levels and decide it's all crap. If I did that with XIV when I started I wouldn't be playing anymore. I found many things about the game downright awkward at first because I wasn't used to it and didn't know so many things...you know...kind of like how many feel about Eureka when they start.
    Im at lv 15. Relatively nothing has changed form my first post here- instead of "group up, round up enemies, zerg them down" for 3 hours we're at "group up, find the NM train, round up enemies, zerg them down" for 3 hours. If someone is bored at level 2, they're probably going to be bored at 20 because the most efficient way to play is constant the whole way through.
    (11)

  4. #4
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Penthea View Post
    It's why they don't like it that bothers some people.

    Some players are just not going to like the sort of environment Eureka offers because that isn't their thing, fine. We're all different. You can't please everyone.

    But loads of people went in, got a few levels at most, left and spammed the forums with how Eureka is awful. Loads of these people complained that fates didn't spawn, clearly having no clue that they all need certain conditions to spawn. Others complained that mobs were too strong, again being unaware that while the content is possible to do solo it's really intended for groups.

    However some came back to the forums again and said stuff like "actually it's not as bad as I thought, I didn't know about <thing> and I like <other thing>" and I commend them for taking back some of what they said.

    My point is so many were far too quick to judge. The knowledge about Eureka is now obviously designed to be player driven. The community figures it out. Some of us got too used to the quest utility putting orange circles on our maps handholding all our decision making.

    This is unfamiliar waters for anyone who didn't play old school mmos. I get it. But it's still pretty silly to basically poke your head in, gain two levels and decide it's all crap. If I did that with XIV when I started I wouldn't be playing anymore. I found many things about the game downright awkward at first because I wasn't used to it and didn't know so many things...you know...kind of like how many feel about Eureka when they start.
    It is ALL SES fault for making the place not feel like you are making no progress starting out. Do you magically forget how fast MOST games, yes even FFXI!!!! let you level faster as you dip your toes in? Also let us not forget nothing changed, we went from Mass aoe to mass aoe specific monsters to spawn NMs, the basic idea did not change, we got no content for the 17 months of wait and stripping SB of some content to program this no content place.

    Quote Originally Posted by Jijifli View Post
    People that don't like Eureka can't catch a break on this.

    If people complain they went in for a bit and hated it, they get told they didn't do enough of it so their feelings to the content are wrong. THEN they go in and bother doing it because they're being pushed that not doing it means they don't know how it is, and now they're getting told because they're doing it they MUST like it.

    That's my experience with the wonderful Novice network. "Oh look at all the complaining, but where is everyone? Oh in Eureka" Ya maybe because people keep telling us our opinion on content doesn't matter until we do enough to warrent its own plat trophy on PlayStation...
    yup

    Quote Originally Posted by Lambdafish View Post
    I got cussed out on day 1 for telling people that their judgement of content after 5mins of play was invalid. As I predicted, the way the content is played has changed as players discover more about it, and people are having more fun with it.
    clearly you are not reading what people are saying

    Quote Originally Posted by Rokke View Post
    Even before we knew how to spawn NMs consistently, the idea of rounding up and aoeing down mobs was the go-to strategy from the start. Heres my first post from release day:

    Quote Originally Posted by Rokke View Post
    Im so bored. So sosososos ososo os so bored. Even with mobs hitting tanks like trucks its unbelievably boring. Round up mobs, nuke them down. Round up mobs, nuke them down. Round up mobs, nuke them down. Spin the wheel, we're changing zones! Round up mobs, nuke them down. Round up mobs, nuke them down. Round up mobs, nuke them down.
    My point is that fundamentally nothing has changed since day 1. If you were bored before, you will likely still be bored now, you will likely still be bored tomorrow.

    Quote Originally Posted by Penthea View Post
    I hope you don't mean to say I'm doing this because at least twice in my last few posts I said it's cool if you dislike if you actually gave it a proper shot.
    Oh but you did imply that very message:

    Quote Originally Posted by Penthea View Post
    This is unfamiliar waters for anyone who didn't play old school mmos. I get it. But it's still pretty silly to basically poke your head in, gain two levels and decide it's all crap.
    Some people like me will not understand at all what people find fun about no content. waiting 17 months being told it is not diadem 3.0 to give us diadem 3.0. Do not social pressure people that they need to play something they dislike, only to to make the person feel pressured to play it more and feel they end up wasting more of their time. In this diadem 3.0 those 2 levels take too long and nothing changes what you have to do. You do the same thing at level 1 as level 20.
    (6)
    Last edited by Vstarstruck; 03-17-2018 at 04:32 PM.