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  1. #31
    Player
    Snowborn's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Tantalus Palaios
    World
    Balmung
    Main Class
    Samurai Lv 90
    Eureka requires an absurd amount of time to progress, there's a huge incentive to grind for long periods of time given the investment in setting up a group and getting to camp, and the primary method is extreme grinding. It's killing my wrist.

    Please slow down the GCD in Eureka or switch to PVP-style reduced action sets. Grinding for long periods of time + complicated rotations = horrible, unfun fatigue.
    (1)

  2. #32
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by KDSilver View Post
    God yes PLEASE.
    I have so plenty of them and it's really meeeeh to think that I'll just have to throw them away while I could have trade it with friends or even desynth. I don't even get why it's personnal, this is a ridiculous choice.
    Ask for rights of the person you want to give it too or sell and put it in their house. Making any furnishing untradable is literally pointless.

    Quote Originally Posted by Canadane View Post
    I think the people complaining about fireworks and etc in the lockbockes are missing the point of RNG.
    But having stuff tradable would be nice. Let others people bad luck be my profits. (aka I wanna shell out gil for the t-rex because I have bad luck).
    Most places you see rng don't have inventory issues.
    (0)

  3. #33
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Snowborn View Post
    Please slow down the GCD in Eureka or switch to PVP-style reduced action sets. Grinding for long periods of time + complicated rotations = horrible, unfun fatigue.
    This would make grinding extremely monotonous. Many find it to be so already.

    I think you need to play a different class if you find your rotation unpleasant for long periods of time.
    (0)

  4. #34
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    - I would like to have gatherer content in there like we can in diadem and also hidden treasure chest.
    - Npc that exchange things we get from eureka. For example, you can trade mats you get from gathering, mob drop, lockbox for special food that buff you in Eureka only, etc.

    - While there are already special equipments drop from NM, I would like to have gears with special attribute that can be use only in Eureka in common. (tbh I actually expected new relic gonna have special bonus that work only in Eureka so that it won't mess PvE balance ourside Eureka).
    (0)

  5. #35
    Player
    Minas-tepes's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minas Tepes
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I'm ok with loosing exp, but de-leveling is terrible
    (1)

  6. #36
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Add Ilvl 350 Accessories and Belts To Gerolt's Reward list. Maybe make them job specific Accessories and belts xD.

    Maybe add Tomestone of Creation as well when killing NMs.
    (0)
    Last edited by RareItems; 03-16-2018 at 05:52 PM.

  7. #37
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Return shouldn't have a cooldown in Eureka, IMO.

    It would also be nice if there was an item that allows you to warp other players in your party to your location for the sake of making it easier to get people together.
    (2)

  8. #38
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dalmacus View Post
    Look, i'm pretty sure NOBODY asked for gameplay like FFXI. Stop comparing FFXIV to FFXI or implementing FFXI gameplay into FFXIV. IT DOES NOT WORK else we all would be playing FFXIV 1.0 and it wouldn't have flopped.

    The majority of us who sub and chose to play FFXIV is because of it's faster GCD, the raid and etc. If you are desperate to play grinding mob nostalgia games i am pretty sure you can still play FFXI or if you want to, go and play those korean mmo grind games.
    I think what people are missing here is that FFXI V1.0 flopped for a few reasons, and even according to the documentary it was because they tried to just make FFXI but with graphics that were about four-to-ten video card generations ahead of where PC hardware needed to be. Just so you know, mid-tier laptops now come with GTX 1050Ti's, which is capable of doing HD (1920x1080 @ 60fps) in DX11 mode. Had they not done what they did and cut the graphics fidelity in half, the amount of people who could play it would be reduced by 75%. (Despite this, Square-Enix still hasn't learned this lesson with Nier: Automata and FFXV PC versions, as these games require the most expensive video card and still only get 30-45fps at 4K, so you have to play the games at 720p on anything that isn't new.)

    Japanese MMO games are all "gear grind" games, basically you kill stuff, you buy better gear, so you can kill harder stuff, so you can get more gear. This comes entirely from JRPG's origins in Wizardry and Ultima, which were both Western CRPG's.

    Korean MMO games actually take the "Craft rubbish" thing to level crafting that nobody actually buys. Where FFXIV at least has some logical progression in crafting and has ways of disposing of unwanted gear other than selling it for nothing.

    Western MMO games, well are just ugly, so no JRPG fans play those

    According to the documentary, they saw WoW going to eat their lunch of they didn't change FFXIV to be faster paced. Hence FFXIV is the only game that hasn't adopted the "loot-box" gambling model of gear progression.
    (0)

  9. #39
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Minas-tepes View Post
    I'm ok with loosing exp, but de-leveling is terrible
    That's something that should have stopped being a thing in 2003 or so. Even in games I'm aware of that do "negative experience", they only negative to one level, so you can't actually lose a level, you just can't drop below 0.
    (4)

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