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  1. #11
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Stormfur View Post
    3) Stop putting cheap fireworks and nonsense in the lockboxes. I didn't spend hours downing a massive monster to get a freaking sparkler. It's an insult. I'm not saying you need to put a t-rex in every one but maybe some other rare items would be nice. If that means making lockboxes rarer, that's fine.
    You know, I'm okay with fireworks from lootboxes - if it werent single ones!
    I made that comment about PotD before and without adressing anything else here, I want to repeat it: I get that we need cheap stuff in there like fireworks. But please, please, at least give me more than one then. Give me like 20 - thats a quantatiy thats "useful" if you happen to like that firework. The single ones are getting used on the spot or thrown away - but at the same time I'm carrying several stacks of certain fireworks around.

    So, please... if you want to keep them, I'm fine with that - but dont give me single ones. Give me a stack.
    (1)

  2. #12
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Naria View Post
    There is also this thread: http://forum.square-enix.com/ffxiv/t...-some-feedback.

    Lets try to give the community team a break and limit how many threads we spread Eureka feedback over.
    The same can be said about all these negative threads about Eureka, which far outnumber the positive.

    As for me, give me the ability to sell the lockbox glamour on the market (I'm fine with the rolls, mount, etc. being untradable), remove tracers and prisms from the loot list (why do we even still get these?!?), and make it a priority that in large crowds both the enemies and your party members are the last to start "disappearing".
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  3. #13
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,357
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    The Scorpion outfit comes from the one NM that's a scorpion, it's pretty high level.

    Anyway I feel like the lockboxes are weird. They made the minions tradable and sellable, but not anything else? My friend got 2 red mage bardings and feels terrible that he has to pitch it. I have well over 5 of the same shirts...

    I like the random drops from some NMs but I hope there's more. I got the Emperor's hairpin today and I saw someone get the Scorpion Harness.
    (0)

  4. #14
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I posted this in a similar thread, leaving it here too as food for thought.

    Quote Originally Posted by MageBlack View Post
    Why do most of these suggestions result in the further dumbing down of this content "Make it easier, grind is too long, more drops" I'm of a mind that they could take this even further.

    I wish they had it so each weapon/armor was obtained from meeting specific requirements in Eureka. IE: for the warrior weapon, you must have a 30 chain on axebeak mobs. And only have hints given from Gerolt not exact quests or markers (like what we have from Krill right now for the Magicite)

    Would have liked unique gear, not just dyable AF3.

    More ways to spawn monsters other than just zerg. would also like a claim system for some rare monsters (you have an item that will spawn the monster, only your party can attack it.

    An alliance party forming mechanism so you can join parties together, then claim systems can also take part in that.

    Elemental wheel to do more. Dont know what but it needs to be more than what it is, hopefully that comes in updates.

    I would love to see a new map that uses 1.0's Black Shroud map but have it setup as a copy pasta procedually generated area, so each instance will be slightly different in were mobs spawn and what mobs pop.

    What I DONT want to see is:
    Drops increased (i feel its fine as is)
    Monsters nerfed
    ANY SORT OF NERF TO THIS CONTENT

    Its easy enough as is, the grind is real but necessary. Any less and people will zerg the content in a week and be done with it. its supposed to last and take a long time. Please Yoshi-P dont let the crybabies ruin this content too. While its not perfect its head and shoulders above anything else thats been added so far (with the exception of PotD), all it needs is to grow and be more involved. Its a good start and nerfing the heck out of this will not help anyone.
    (0)

  5. #15
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Personally, I would love an option to be able to gather in Eureka. I’m not sure how they could tie it in to the content or the relic, but just the option to do something other than mindlessly kill mobs or wait for NMs to spawn would be nice.
    This, Atm the elephant in the room with Eureka is the lack of other stuff beside relics and the story
    (0)

  6. #16
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Personally, I would love an option to be able to gather in Eureka. I’m not sure how they could tie it in to the content or the relic, but just the option to do something other than mindlessly kill mobs or wait for NMs to spawn would be nice.

    Giving us dailies as another option to gain elemental experience/receive Protean and Anemos Crystals would also be nice, and break up the monotony of camping a particular set of mobs and chain-killing them as they spawn. Could possibly tie in DoL/DoH to it as well, to give more variety for people that enjoy gathering and crafting.

    I just want more variety in there. Right now, it feels too monotonous to me for it to be fun.
    While that seems great on paper, I feel that would turn Eureka more into a Diadem clone than it already is. Such as by adding DoL gathering points. I don't really want another repeat of people switching to gathering jobs while you're trying to farm again making it difficult to chain mobs because "player C and D" decided to go gather until a NM spawns.
    The Daily/Weeklies would also have to very because if I have already finished mine for the day, I don't want some random joining my party breaking off to go kill 30 whatever monsters when the group is over here trying to spawn NM. Dailies would become a distraction imo.

    Don't get me wrong, I love your suggestions, I just feel that those were partly to blame to Diadem's failure. The goals of individuals within a party back in Diadem differ to much because of the activities available.
    (1)
    Last edited by Vivi_Bushido; 03-16-2018 at 06:43 AM.

  7. #17
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Loot table.
    Why would you do an old school content in a MMORPG without loot table ? Give some rare goodies to have and different mobs give different things, even if it's just furniture, glamour or even TT cards, anything.

    Also, I'm not sure why boxes instead of a token shop with crafting material, materia, pots, food and stuff like this. I know that lot of things already do that, but i would completly grind mobs in Eureka for this instead of doing daily quests. I'm pretty bad with scheduled, daily type of content, I always lose track of it and end up not doing it at some point.

    Party farming at Eureka is pretty chill, don't really hate that type of content.
    (1)

  8. #18
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    450
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vivi_Bushido View Post
    While that seems great on paper, I feel that would turn Eureka more into a Diadem clone than it already is. Such as by adding DoL gathering points. I don't really want another repeat of people switching to gathering jobs while you're trying to farm again making it difficult to chain mobs because "player C and D" decided to go gather until a NM spawns.
    Gee, it's almost like Parties aren't 100% required in Eureka like they were in Diadem, so gatherers could queue solo or together and not bother those doing battle content—just like in the overworld. Hide even works in the place so Stealth would very obviously be applicable too. Please, don't base what could be done with Eureka on the failures of Diadem, this is an over-world zone in every way other than the fact it is cross-server; gathering should have come as a standard, and people should be allowed to craft in there as well. Combat in this game is exceptionally boring on its own and not allowing players to switch from combat jobs will shorten the life of the zone once the rush to get the first stages of the relic are over.

    Considering the fact that Eureka: Anemos is not the entirety of Eureka and is just the zone for the first step, this is a problem. As it means Anemos lifespan is on a timer that is slowly ticking down with every day that passes and will die and be beyond salvation the moment people are able to get their stuff and sit idly by to wait for the next step. It is a huge oversight and your so-called concerns are unfounded in that regard. Plus, unlike Diadem you can kick crafters and gatherers and move along on your merry way—your fears haven't a leg to stand upon.
    (2)
    Last edited by Aniya_Estlihn; 03-16-2018 at 08:26 AM.

  9. #19
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I like all of Niqote's suggestions.

    I would also like to see more quests. Not like repeatables/dailies, but more things to figure out, explore, reveal more lore, and so on.

    Maybe this is a bit of a stretch, but... a general/non-ninja-specific stealth option? More for exploring/scenic stuff than any battle/gameplay reason.

    Lastly... I would like it if healers had a bit more interaction with the elemental system. For example, how about if you heal a target on the same elemental alignment as you, heals have reduced MP cost? Or anything really.
    (1)

  10. #20
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70
    Not losing 2 levels to a bug would be nice
    (1)

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