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  1. #1
    Player Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,382
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    The Scorpion outfit comes from the one NM that's a scorpion, it's pretty high level.

    Anyway I feel like the lockboxes are weird. They made the minions tradable and sellable, but not anything else? My friend got 2 red mage bardings and feels terrible that he has to pitch it. I have well over 5 of the same shirts...

    I like the random drops from some NMs but I hope there's more. I got the Emperor's hairpin today and I saw someone get the Scorpion Harness.
    (0)

  2. #2
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I posted this in a similar thread, leaving it here too as food for thought.

    Quote Originally Posted by MageBlack View Post
    Why do most of these suggestions result in the further dumbing down of this content "Make it easier, grind is too long, more drops" I'm of a mind that they could take this even further.

    I wish they had it so each weapon/armor was obtained from meeting specific requirements in Eureka. IE: for the warrior weapon, you must have a 30 chain on axebeak mobs. And only have hints given from Gerolt not exact quests or markers (like what we have from Krill right now for the Magicite)

    Would have liked unique gear, not just dyable AF3.

    More ways to spawn monsters other than just zerg. would also like a claim system for some rare monsters (you have an item that will spawn the monster, only your party can attack it.

    An alliance party forming mechanism so you can join parties together, then claim systems can also take part in that.

    Elemental wheel to do more. Dont know what but it needs to be more than what it is, hopefully that comes in updates.

    I would love to see a new map that uses 1.0's Black Shroud map but have it setup as a copy pasta procedually generated area, so each instance will be slightly different in were mobs spawn and what mobs pop.

    What I DONT want to see is:
    Drops increased (i feel its fine as is)
    Monsters nerfed
    ANY SORT OF NERF TO THIS CONTENT

    Its easy enough as is, the grind is real but necessary. Any less and people will zerg the content in a week and be done with it. its supposed to last and take a long time. Please Yoshi-P dont let the crybabies ruin this content too. While its not perfect its head and shoulders above anything else thats been added so far (with the exception of PotD), all it needs is to grow and be more involved. Its a good start and nerfing the heck out of this will not help anyone.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I like all of Niqote's suggestions.

    I would also like to see more quests. Not like repeatables/dailies, but more things to figure out, explore, reveal more lore, and so on.

    Maybe this is a bit of a stretch, but... a general/non-ninja-specific stealth option? More for exploring/scenic stuff than any battle/gameplay reason.

    Lastly... I would like it if healers had a bit more interaction with the elemental system. For example, how about if you heal a target on the same elemental alignment as you, heals have reduced MP cost? Or anything really.
    (1)

  4. #4
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70
    Not losing 2 levels to a bug would be nice
    (1)

  5. #5
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Party Finder in Eureka would definitely be good to have. Other ideas have been posted before and this one has probably already been said, but I feel it needs to be said over and over again as it is a pretty big issue.

    NM's and AoE's take priority over everything. They should NEVER disappear, especially when you have the player/object settings set to Minimal.

    Quote Originally Posted by Aniya_Estlihn View Post
    Considering the fact that Eureka: Anemos is not the entirety of Eureka and is just the zone for the first step, this is a problem. As it means Anemos lifespan is on a timer that is slowly ticking down with every day that passes and will die and be beyond salvation the moment people are able to get their stuff and sit idly by to wait for the next step. It is a huge oversight and your so-called concerns are unfounded in that regard. Plus, unlike Diadem you can kick crafters and gatherers and move along on your merry way—your fears haven't a leg to stand upon.
    People have confirmed that NM's scale based on how many people are currently in Eureka's instance. So if Teles spawns and there's only 16 people in Eureka, it's still going to take roughly the same amount of time it would normally take to kill her if 144 people were in the instance (4-8 minutes seems to be the norm). So as long as you at least go in with a group of people and farm the mobs that spawn the NM (unknown if that scales), then Eureko won't be super dead for those just starting. Probably.
    (1)
    Last edited by Nestama; 03-16-2018 at 10:08 AM.

  6. #6
    Player
    Whiteprincess's Avatar
    Join Date
    Jul 2013
    Posts
    131
    Character
    White Princess
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Would be nice to trade the many 99 fireworks for a mount.
    (3)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,514
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I think the people complaining about fireworks and etc in the lockbockes are missing the point of RNG.
    But having stuff tradable would be nice. Let others people bad luck be my profits. (aka I wanna shell out gil for the t-rex because I have bad luck).
    (0)

    http://king.canadane.com

  8. #8
    Player
    Kayiko's Avatar
    Join Date
    Aug 2015
    Posts
    70
    Character
    Kayiko Okami
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Yeah.. I'll toss those fireworks onto the market board. They'll sell... eventually.
    (0)

  9. #9
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Canadane View Post
    I think the people complaining about fireworks and etc in the lockbockes are missing the point of RNG.
    But having stuff tradable would be nice. Let others people bad luck be my profits. (aka I wanna shell out gil for the t-rex because I have bad luck).
    Would hurt them soo much making mmh I dunno some basic crafting materials I wonder?
    (0)

  10. #10
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Sneak oils and prism powders anyone?
    (3)

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