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  1. #7
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    452
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vivi_Bushido View Post
    While that seems great on paper, I feel that would turn Eureka more into a Diadem clone than it already is. Such as by adding DoL gathering points. I don't really want another repeat of people switching to gathering jobs while you're trying to farm again making it difficult to chain mobs because "player C and D" decided to go gather until a NM spawns.
    Gee, it's almost like Parties aren't 100% required in Eureka like they were in Diadem, so gatherers could queue solo or together and not bother those doing battle content—just like in the overworld. Hide even works in the place so Stealth would very obviously be applicable too. Please, don't base what could be done with Eureka on the failures of Diadem, this is an over-world zone in every way other than the fact it is cross-server; gathering should have come as a standard, and people should be allowed to craft in there as well. Combat in this game is exceptionally boring on its own and not allowing players to switch from combat jobs will shorten the life of the zone once the rush to get the first stages of the relic are over.

    Considering the fact that Eureka: Anemos is not the entirety of Eureka and is just the zone for the first step, this is a problem. As it means Anemos lifespan is on a timer that is slowly ticking down with every day that passes and will die and be beyond salvation the moment people are able to get their stuff and sit idly by to wait for the next step. It is a huge oversight and your so-called concerns are unfounded in that regard. Plus, unlike Diadem you can kick crafters and gatherers and move along on your merry way—your fears haven't a leg to stand upon.
    (2)
    Last edited by Aniya_Estlihn; 03-16-2018 at 08:26 AM.