Why do most of these suggestions result in the further dumbing down of this content "Make it easier, grind is too long, more drops" I'm of a mind that they could take this even further.

I wish they had it so each weapon/armor was obtained from meeting specific requirements in Eureka. IE: for the warrior weapon, you must have a 30 chain on axebeak mobs. And only have hints given from Gerolt not exact quests or markers (like what we have from Krill right now for the Magicite)

Would have liked unique gear, not just dyable AF3.

More ways to spawn monsters other than just zerg. would also like a claim system for some rare monsters (you have an item that will spawn the monster, only your party can attack it.

An alliance party forming mechanism so you can join parties together, then claim systems can also take part in that.

Elemental wheel to do more. Dont know what but it needs to be more than what it is, hopefully that comes in updates.

I would love to see a new map that uses 1.0's Black Shroud map but have it setup as a copy pasta procedually generated area, so each instance will be slightly different in were mobs spawn and what mobs pop.

What I DONT want to see is:
Drops increased (i feel its fine as is)
Monsters nerfed
ANY SORT OF NERF TO THIS CONTENT

Its easy enough as is, the grind is real but necessary. Any less and people will zerg the content in a week and be done with it. its supposed to last and take a long time. Please Yoshi-P dont let the crybabies ruin this content too. While its not perfect its head and shoulders above anything else thats been added so far (with the exception of PotD), all it needs is to grow and be more involved. Its a good start and nerfing the heck out of this will not help anyone.