

God yes PLEASE.-Allow us to at least desynth the furniture and clothing from reward bags
I have 7 helms, 8 pants and more Cabinets then I need. Not being able to trade, sell or desynth these is a little too much. At least I can give the Cabinets to FC friends via our house.
-Allow us to sell and trade rare items
I never wanted the Tyrannosaurus mount, but I got it. I would have loved to give it to a friend or even sell it (for more then the 1000gil sellback) It would hurt if I got the Scorpion harness and the person I know who would LOVE it didn't get it (right now I have NO idea where it comes from though)
I have so plenty of them and it's really meeeeh to think that I'll just have to throw them away while I could have trade it with friends or even desynth. I don't even get why it's personnal, this is a ridiculous choice.



Ask for rights of the person you want to give it too or sell and put it in their house. Making any furnishing untradable is literally pointless.
Most places you see rng don't have inventory issues.


Here's something the players can do to improve- stop trying to spawn Serket unless you've got a capable train and people of suitable level. Tired of watching tanks getting one or two shotted by scorpions and watching a group slowly fall apart after half an hour of beating our heads against a wall and not getting the spawn. Doesn't help that half the people are sitting there afk waiting for him to spawn.





What annoys me about that loot is their duration is insanely short. I legit would love to have a purple star above my head for a half hour instead of a few seconds. These could actually be fun if they lasted far longer.
Eureka requires an absurd amount of time to progress, there's a huge incentive to grind for long periods of time given the investment in setting up a group and getting to camp, and the primary method is extreme grinding. It's killing my wrist.
Please slow down the GCD in Eureka or switch to PVP-style reduced action sets. Grinding for long periods of time + complicated rotations = horrible, unfun fatigue.





This would make grinding extremely monotonous. Many find it to be so already.
I think you need to play a different class if you find your rotation unpleasant for long periods of time.
- I would like to have gatherer content in there like we can in diadem and also hidden treasure chest.
- Npc that exchange things we get from eureka. For example, you can trade mats you get from gathering, mob drop, lockbox for special food that buff you in Eureka only, etc.
- While there are already special equipments drop from NM, I would like to have gears with special attribute that can be use only in Eureka in common. (tbh I actually expected new relic gonna have special bonus that work only in Eureka so that it won't mess PvE balance ourside Eureka).
Add Ilvl 350 Accessories and Belts To Gerolt's Reward list. Maybe make them job specific Accessories and belts xD.
Maybe add Tomestone of Creation as well when killing NMs.
Last edited by RareItems; 03-16-2018 at 05:52 PM.
Return shouldn't have a cooldown in Eureka, IMO.
It would also be nice if there was an item that allows you to warp other players in your party to your location for the sake of making it easier to get people together.
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