Well yes, yes they're charging us as Eureka is apart of StormBlood Expansion & thus part of $60 we paid fore said expansion & then our Subs on top of that for poor Servers & Cool items going to Mog Station.
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No one asked to change FFXIV's exp grind to mimic old FFXI or other MMORPG's exp style. If we did, they would need to reset everyone's job levels because it wouldn't be far that someone got max level in a day by old system to a new player that needs to do it in 5 months.
FFXIV can't have grinds like the old games because how fast content gets outdated and replaced. Eureka is a perfect example of that, as it was released as outdated content just to get glams... a very long grind to get glams.
People also did not want to wait 6+? months of delays for no content. All you are doing is AoE rushing down monsters and zering monsters, you could do this in any existing zone, heck hunts are a thing, they could of just have this done though the hunt system and save time everywhere.
This was written by someone.... I need save it to my computer. Very.. . very.. stunned.. there is so much wrong in this post i can't even.. REALLY??? people get nothing out of these relics, its outdated content on release... wth... also this game play has nothing to do with FFXI.. NOTHING other then abyssea parties, did you play ffxi?Says the person who probably cried when Trump won the election, anyway a change in gameplay methods isn't a bad thing. People wanted more out of relic, they got that. People wanted more FFXI-ish gameplay. They have that. It may not be perfect, but remember that this game is constantly being updated and refined. What may not be perfect now is highly likely to be patched in the near future.
Last edited by Vstarstruck; 03-15-2018 at 03:33 PM.
Dont you know that we are just paying our sub so that we can log in and nothing more /s..
I mean its the argument of some people here on the forum...that sub pays nothing more than our right to get online..
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Heck Eureka has truly now become an easy zerg fest..You only need to kill certain mobs on mass to spawn the NM thus everyone is just zerging the same mobs and then zerg down the NM and so on..funny how people went around and said that this has some depth or that we dont understand this system since its not some kind of zerg fest..yet its exactly that. Yes people will get their crystals faster but it does not make it less boring, especially since people also just zerg down the NM...I just hope that I get my mount fast and can ignore this content after that..gathering 1k items is more fun than this..
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.



Yes, now that the formula is revealed, it shows us, that there is nothing more. It's like the Diadem (doing lots of Fates to spawn a Boss Fate vs doing lots of (specific) monsters to spawn a boss monster).Topic:
Heck Eureka has truly now become an easy zerg fest..You only need to kill certain mobs on mass to spawn the NM thus everyone is just zerging the same mobs and then zerg down the NM and so on..funny how people went around and said that this has some depth or that we dont understand this system since its not some kind of zerg fest..yet its exactly that. Yes people will get their crystals faster but it does not make it less boring, especially since people also just zerg down the NM...I just hope that I get my mount fast and can ignore this content after that..gathering 1k items is more fun than this..
What annoys me is that was it, no different approaches on the same goal. The first step of a relic is crystal farm and for that they created one instance, and filled it with monsters. Over a year development time to create a box with monsters in it and the formula is: kill monsters to spawn a bigger monster, that gives you stuff you want also you have nonstop killing monsters for build up your killstreak so there is no break for you to see how dull the concept is. They didn't even try to do something new![]()


Tera Online even does some aspects better then FFXIV, i participated in both the technical test of it last year for PS4 and last week a beta.I dont understand it, really i dont.
How does neverwinter online is able to deliver richer content (WITH DUBBING) in a free to play game, than multimilion dollar company that has over 12 mln players in the paid and sub based game with microtransactions in it? HOW?
Why does warframe is able to develop their game despite not being as popular and free to play so much better than SE with their own skycrapper?
Maybe WASTE less OUR money on next useless Final fantasy games and spend those resources into successful product we are playing right now, because none plays FF XV online, and i bet the giant part of budget gone into making that silly game.
Fixing a network code for our game would be a good step or changing game engine entirely.


This is exactly the point, sweet cheeks.
So we don't need these mediocre attempts at something anymore.
And we're asking for patches to improve this before its dead and Yoshi then says "Oh, maybe we should just remove it and add the rewards elsewhere".
Because we are not doing that, Boris. We seem to appreciate the game more than they do because we told them in 2 previous instances to not do diadem and they did diadem, if they don't appreciate our opinion; after all it's whom the content is aimed at: "us", then we can and will be unappreciative of their efforts because they failed.
Barring the sub fee, Mogstation says hi.
If you say so.

Regarding the NM things it has been pointed out that it's not the best route anyway to exp - grinding the mobs near the NM surely makes it spawn but the high number of players doing the mobs spawning the NM makes it difficult to chain and the rewards is at that point only the NM which is still around 30 mins of work or so.
also this amazing feature makes people entering to check up if a NM is up and then leaving it for another instance to see if the NM is up somewhere elese - which is surely is not what I would define sociable content.
the more we delve in it, the less i see the point for such badly made zerg fest.
all i want is to have lore and nice content
AAAAH
i'm sad![]()


The only thing worth of mention about Tera is its active combat system.
That game is 10 times boring on every aspects beside the over sexualized female characters.
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