Quote Originally Posted by Stanelis View Post
Wow that's so deep. Killing enemies to earn xp, what a genius concept. Killing placeholders enemies to make NM spawn like in phantasy star online or FFXI, what an innovative and genius concept. Spinning the elemental wheel so numbers above 0 appears in the circle of the wheel tagged with a shield or a sword, that's almost as difficult as the tests you give to babies to determine if they are mentally challenged or not.
Woah, kill mobs and do quests to level up, FFXIV (and any other MMO) leveling system is sooo boring!

See? I can do the fallacy thing, too.

Quote Originally Posted by Sieben79 View Post
You Hater!

They had the chance to break out from the usual relic grind. Like many people said already, it's not the grind itself but how you approach the grind
There's always room for improvement, and I think Eureka is a good start. At least is not a grind of old dungeons or old FATEs!

Quote Originally Posted by Vahlnir View Post

We are giving feedback in the form of criticism...some of it more constructive than others, in an attempt to improve Eureka. What don't you get?
I don't get the "let's hate Eureka because yes" comments.

I get the feedback such as add gathering points, dailies, different quests, different objectives and/or different ways to obtain crystals etc...

Sadly, this has become a hate thread where hating Eureka makes you cool, and whoever likes the idea of Eureka is "dumb" or something.