
Originally Posted by
MuseTraveller
Expert Dungeons - grind tomestones, several different dungeons with different boss mechanics, you can practice rotations, optimize your damage, try different classes, get tomes for gear or mats, queue in progress, help a party out.
Raid Content - Figure mechanics out, push your class to the limit, it's about the experience not so much the rewards. It's fun with a good group.
Gold Saucer - Mini games, various various mini games. You don't see people doing that wack a mole game for 100mgp in order to grind for a fenrir mount. There is variety and there are GATEs there.
24 Raids - You can level, you can queue as various jobs, you can join in progress, you can collect glamour and minions, bosses still have mechanics you have to do, you get tomes that you can use for items, gear, other relics.
They have variety. As it is now, Eureka has none. It has one repetitive mechanic that is not very player friendly. I'm not rage quiting, I'm still playing and I still love FF14 and I am doing other things right now beyond Eureka. But let's be real, it's not fun for most people after a couple of hours and it's a content that was delayed so much it caused large expectations and now we see the result on the forums. We are giving feedback and ideas and we hope for improvements. Turning blind eye to the issues won't help either side.