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  1. #701
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by ChocoFeru View Post
    The mother of all strawman arguments
    This reminds me of all the people who compared the MSQ roulette to alliance roulette and couldn't for the life of them get that despite the similar time investment, what you actually do in that time span is different. Same here. Hell you yourself brought up completely incomparable examples between battle content and the Gold Saucer.
    A lot of people aren't complaining about how much work needs to go into it - many of those same people have every single Anima weapon, they obviously don't shy away from a good (or horrible) grind. But between what you need to grind and the expected lifespan of the content, this particular grind specifically is problematic.
    The arguments can be applied to anything in the game because you twist them around into something you can battle while ignoring what people are actually saying. But they really actually honestly don't apply.

    Quote Originally Posted by edwind View Post
    Anemos relic is i355 with 5 guaranteed grade VI materia slots. On par with i360 tome weapons.
    I'd say it's even superior depending on the job. Fairly certain that a BLM weapon melded fully with Direct Hit beats the 360 tomes weapon.
    (2)

  2. #702
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ChocoFeru View Post
    What do you think about Expert dungeons? Not difficult enough, I hate rushers.
    What do you think about Raid content? Bahamut was great but it was ARR era. Alexander and Omega are meh.
    What do you think about Gold Saucer? Totally useless and desert today and they spend money, energy and time on that.
    What do you think about 24-man raids? Pretty fun, but still a mess since players don't know how to play today.
    And last, what do you think about all old relic steps from 2.0 and 3.0? Sure it was grinding but there was variety (more in 2.0 than 3.0)
    It's not just about grind. It's about intelligent and clever grind. SE just released the worst grind ever.

    Quote Originally Posted by ChocoFeru View Post
    "maybe you just don't like FFXIV, then" applies.
    Maybe many of us, and me above all, liked FFXIV and despite maybe not liking it today, still want to like it. Game's current state is a waste. And that's a shame.
    We want the game back to better days.
    (8)

  3. #703
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Quote Originally Posted by ChocoFeru View Post
    What do you think about Expert dungeons? - "It's just all about grinding to get a reward"
    What do you think about Raid content? - "It's just all about grinding to get a reward"
    What do you think about Gold Saucer? - "It's just all about grinding to get a reward"
    What do you think about 24-man raids? - "It's just all about grinding to get a reward"
    And last, what do you think about all old relic steps from 2.0 and 3.0? - "It's just all about grinding to get a reward"
    Expert Dungeons - grind tomestones, several different dungeons with different boss mechanics, you can practice rotations, optimize your damage, try different classes, get tomes for gear or mats, queue in progress, help a party out.

    Raid Content - Figure mechanics out, push your class to the limit, it's about the experience with a team and it's fun with a good group.

    Gold Saucer - Mini games, various various mini games. You don't see people doing that wack a mole game for 100mgp in order to grind for a fenrir mount. There is variety and there are GATEs there.

    24 Raids - You can level, you can queue as various jobs, you can join in progress, you can collect glamour and minions, bosses still have mechanics you have to do, you get tomes that you can use for items, gear, other relics.

    They have variety. As it is now, Eureka has none. It has one repetitive mechanic that is not very player friendly. I'm not rage quiting, I'm still playing and I still love FF14 and I am doing other things right now beyond Eureka. But let's be real, it's not fun for most people after a couple of hours and it's a content that was delayed so much it caused large expectations and now we see the result on the forums. We are giving feedback and ideas and we hope for improvements. Turning blind eye to the issues won't help either side.
    (5)
    Last edited by MuseTraveller; 03-15-2018 at 07:13 PM.

  4. #704
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by BillyKaplan View Post
    This reminds me of all the people who compared the MSQ roulette to alliance roulette and couldn't for the life of them get that despite the similar time investment, what you actually do in that time span is different. Same here. Hell you yourself brought up completely incomparable examples between battle content and the Gold Saucer.
    A lot of people aren't complaining about how much work needs to go into it - many of those same people have every single Anima weapon, they obviously don't shy away from a good (or horrible) grind. But between what you need to grind and the expected lifespan of the content, this particular grind specifically is problematic.
    The arguments can be applied to anything in the game because you twist them around into something you can battle while ignoring what people are actually saying. But they really actually honestly don't apply.
    Yet people who dislike Eureka are just bringing arguments about grinding, that's not my fault.

    Also, you have to grind less and less the higher elemental level you get, therefore the argument "But between what you need to grind and the expected lifespan of the content, this particular grind specifically is problematic." since this relic step will take less time to obtain than oher relic steps from 2.0 and 3.0.

    There are already level 15 people, and once they hit lv20 they will be able to pop the las NM and end the last Relic step. Not that hard after a
    (0)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  5. #705
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ChocoFeru View Post
    Yet people who dislike Eureka are just bringing arguments about grinding, that's not my fault.

    Also, you have to grind less and less the higher elemental level you get, therefore the argument "But between what you need to grind and the expected lifespan of the content, this particular grind specifically is problematic." since this relic step will take less time to obtain than oher relic steps from 2.0 and 3.0.

    There are already level 15 people, and once they hit lv20 they will be able to pop the las NM and end the last Relic step. Not that hard after a
    The problem isn't that there is a grind, it's that the grind itself is uninspired and otherwise boring as all get out. It feels like you're punching yourself in the face repeatedly and saying "just one more punch!" Eventually people are gonna knock themselves out. They already are. That wasn't much of an issue with grinds that came before. People slogged through it and were rewarded handsomely.
    (9)

  6. #706
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by ChocoFeru View Post
    Yet people who dislike Eureka are just bringing arguments about grinding, that's not my fault.
    That is a blatant lie that generalizes the nay-sayers and completely ignores most of the feedback that exists within this very thread. That makes it yes your fault for not taking into account the plethora of posts contradicting what you just said and the stance you're advocating.

    Not that hard after a
    Another strawman. No one said it was hard.
    (7)

  7. #707
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Neophyte View Post
    I like those my heads/hand hurts posts.
    That's a really terrible thing to say about hands hurting. Like, genuinely terrible.

    The rest of your post just blatantly overlooks the difference between this content (sitting in one spot doing literally the same thing over and over with no downtime or breaks at all) which only really has Diadem 1.0 as a 1:1 comparison to (which not coincidentally had people complaining about the same issue).
    (4)

  8. #708
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by MuseTraveller View Post
    Expert Dungeons - grind tomestones, several different dungeons with different boss mechanics, you can practice rotations, optimize your damage, try different classes, get tomes for gear or mats, queue in progress, help a party out.

    Raid Content - Figure mechanics out, push your class to the limit, it's about the experience not so much the rewards. It's fun with a good group.

    Gold Saucer - Mini games, various various mini games. You don't see people doing that wack a mole game for 100mgp in order to grind for a fenrir mount. There is variety and there are GATEs there.

    24 Raids - You can level, you can queue as various jobs, you can join in progress, you can collect glamour and minions, bosses still have mechanics you have to do, you get tomes that you can use for items, gear, other relics.

    They have variety. As it is now, Eureka has none. It has one repetitive mechanic that is not very player friendly. I'm not rage quiting, I'm still playing and I still love FF14 and I am doing other things right now beyond Eureka. But let's be real, it's not fun for most people after a couple of hours and it's a content that was delayed so much it caused large expectations and now we see the result on the forums. We are giving feedback and ideas and we hope for improvements. Turning blind eye to the issues won't help either side.
    Eureka - Figure out how leveling works, then find how to pop NMs. Change your Elemental resistance or Elemental attack on the go and combine them if needed. You can switch jobs inside and obtain exclusive stuff as well. You can cap tomestones faster than doing Experts.


    Of course giving ideas is good, but I will always dislike the "hater" comments, because they bring NOTHING useful.

    Quote Originally Posted by Vahlnir View Post
    The problem isn't that there is a grind, it's that the grind itself is uninspired and otherwise boring as all get out. It feels like you're punching yourself in the face repeatedly and saying "just one more punch!" Eventually people are gonna knock themselves out. They already are. That wasn't much of an issue with grinds that came before. People slogged through it and were rewarded handsomely.
    Still I see no difference from other contents. All other relics were a grindfest from content that we already spammed a lot. Eureka brings something new, and yeah, you can comment and give ideas like putting gathering spots, dailies, other quests etc... that's GOOD and we NEEd feedback, but I hate hater's comments.




    Quote Originally Posted by BillyKaplan View Post
    That is a blatant lie that generalizes the nay-sayers and completely ignores most of the feedback that exists within this very thread. That makes it yes your fault for not taking into account the plethora of posts contradicting what you just said and the stance you're advocating.

    Another strawman. No one said it was hard.
    You keep saying "strawman", while you're the one using strawman arguments at me.

    Can you bring actual arguments instead of ad-hominem? Thank you.
    (0)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  9. #709
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by ChocoFeru View Post
    Eureka - Figure out how leveling works, then find how to pop NMs. Change your Elemental resistance or Elemental attack on the go and combine them if needed. You can switch jobs inside and obtain exclusive stuff as well. You can cap tomestones faster than doing Experts.
    Wow that's so deep. Killing enemies to earn xp, what a genius concept. Killing placeholders enemies to make NM spawn like in phantasy star online or FFXI, what an innovative and genius concept. Spinning the elemental wheel so numbers above 0 appears in the circle of the wheel tagged with a shield or a sword, that's almost as difficult as the tests you give to babies to determine if they are mentally challenged or not.
    (9)

  10. #710
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ChocoFeru View Post
    Still I see no difference from other contents. All other relics were a grindfest from content that we already spammed a lot. Eureka brings something new, and yeah, you can comment and give ideas like putting gathering spots, dailies, other quests etc... that's GOOD and we NEEd feedback, but I hate hater's comments.
    You Hater!

    They had the chance to break out from the usual relic grind. Like many people said already, it's not the grind itself but how you approach the grind
    (3)
    Last edited by Sieben79; 03-15-2018 at 07:31 PM.

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