Quote Originally Posted by MuseTraveller View Post
Expert Dungeons - grind tomestones, several different dungeons with different boss mechanics, you can practice rotations, optimize your damage, try different classes, get tomes for gear or mats, queue in progress, help a party out.

Raid Content - Figure mechanics out, push your class to the limit, it's about the experience not so much the rewards. It's fun with a good group.

Gold Saucer - Mini games, various various mini games. You don't see people doing that wack a mole game for 100mgp in order to grind for a fenrir mount. There is variety and there are GATEs there.

24 Raids - You can level, you can queue as various jobs, you can join in progress, you can collect glamour and minions, bosses still have mechanics you have to do, you get tomes that you can use for items, gear, other relics.

They have variety. As it is now, Eureka has none. It has one repetitive mechanic that is not very player friendly. I'm not rage quiting, I'm still playing and I still love FF14 and I am doing other things right now beyond Eureka. But let's be real, it's not fun for most people after a couple of hours and it's a content that was delayed so much it caused large expectations and now we see the result on the forums. We are giving feedback and ideas and we hope for improvements. Turning blind eye to the issues won't help either side.
Eureka - Figure out how leveling works, then find how to pop NMs. Change your Elemental resistance or Elemental attack on the go and combine them if needed. You can switch jobs inside and obtain exclusive stuff as well. You can cap tomestones faster than doing Experts.


Of course giving ideas is good, but I will always dislike the "hater" comments, because they bring NOTHING useful.

Quote Originally Posted by Vahlnir View Post
The problem isn't that there is a grind, it's that the grind itself is uninspired and otherwise boring as all get out. It feels like you're punching yourself in the face repeatedly and saying "just one more punch!" Eventually people are gonna knock themselves out. They already are. That wasn't much of an issue with grinds that came before. People slogged through it and were rewarded handsomely.
Still I see no difference from other contents. All other relics were a grindfest from content that we already spammed a lot. Eureka brings something new, and yeah, you can comment and give ideas like putting gathering spots, dailies, other quests etc... that's GOOD and we NEEd feedback, but I hate hater's comments.




Quote Originally Posted by BillyKaplan View Post
That is a blatant lie that generalizes the nay-sayers and completely ignores most of the feedback that exists within this very thread. That makes it yes your fault for not taking into account the plethora of posts contradicting what you just said and the stance you're advocating.

Another strawman. No one said it was hard.
You keep saying "strawman", while you're the one using strawman arguments at me.

Can you bring actual arguments instead of ad-hominem? Thank you.