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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
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    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Vhailor View Post
    I haven't seen this, and I think it's a gross misrepresentation of general forum opinions.
    I know it's near impossible to read all replies in the thread I made, but there are several people in there who wanted exactly this.
    (3)

  2. #2
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Remedi View Post
    Maybe because that was tied to the combat system of another game which unless they shut the game down and rebuild it again it won't happen, but that doesn't stop some ppl to keep posting how the glory days of FFXI were better, well if you want to have FFXI with FFXI battle system the game is still up and is still beign worked, ppl should honestly stop asking for FFXI content to be added here because THIS will always happen.
    You know, this reminds me of a coworker I used to have. Every time they screwed something up, they'd just pass the blame: oh, well, we need to improve the processes; oh, well, it's just this client, they suck; oh, well, my computer was acting up; etc., etc., etc. Eventually, they got fired, because the company needs what it needs, it wants what it wants, and this individual wasn't delivering the way other people were.

    SE is in a similar situation with FFXIV. They have a significant number of people still wanting FFXI-style content, at least alongside everything else that FFXIV does well. We continue to get uninspired, brainless grinds instead. They've got a choice: they can continue to pass the buck, as you seem to be (oh, different game, different time, different battle system, this is the best we can do), or they can find a solution, build the content. It's entirely their choice - but it absolutely is a choice. There is no outside force, no mysterious entity, that is somehow preventing the development team from emulating more of FFXI's mechanics in certain content. So, I will continue to demand better as long as I'm playing, and I will lay the blame for failures where it belongs: at SE's feet, not on some predetermined outcome foisted upon us by FFXIV's combat system.

    Quote Originally Posted by alimdia View Post
    I know it's near impossible to read all replies in the thread I made, but there are several people in there who wanted exactly this.
    I think people may have trouble communicating their desires with 100% clarity, but I maintain that I've never seen anyone asking for a boring, mindless, difficult grind. Virtually every grind-related complaint can be traced back to a desire for meaningful difficulty, or a desire for a deeper, more complex game world, or simply something entertaining that can occupy a player for longer periods of time. These requests are antithetical to mindless content, because mindless content, almost by definition, isn't meaningful, deep, complex, or entertaining for long periods of time.
    (14)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vhailor View Post
    I think people may have trouble communicating their desires with 100% clarity, but I maintain that I've never seen anyone asking for a boring, mindless, difficult grind.
    Considering that every existing grind in FFXIV is aready boring and mindless, all they did was add difficulty. Which is enough to feel "new" in the FFXIV universe even if it's an old MMO concept.
    The simple fact that it doesn't involve tomestones makes it appealing for me.
    (0)

  4. #4
    Player
    NovaLevossida's Avatar
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    Sep 2013
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    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reynhart View Post
    Considering that every existing grind in FFXIV is aready boring and mindless, all they did was add difficulty. Which is enough to feel "new" in the FFXIV universe even if it's an old MMO concept.
    The simple fact that it doesn't involve tomestones makes it appealing for me.
    Even then, about players communicating desires with clarity, the single most stated sentiment on the forums while they were developing this content was "don't make it Diadem."

    ...yeah. :/
    (11)

  5. #5
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
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    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by NovaLevossida View Post
    Even then, about players communicating desires with clarity, the single most stated sentiment on the forums while they were developing this content was "don't make it Diadem."

    ...yeah. :/
    And it's not. Eureka is actually fun to explore and offers you a lot of freedom in how you want to level/progress. It's really not Eureka's fault that most players choose to play the AoE 'em down game instead of trying out different things. As ChocoFeru said, it's not even the fastest way to level, not even close. Also, some of the NMs actually do have kinda fun mechanics that will easily wipe a horde of players if a large part of them choose to ignore said mechanics.

    That being said, if you want to have ANY fun in Eureka, you have to go in with a group of friends, ideally 6+. Figure out stuff and explore together to find the most fun way for yourselves to progress through it. If you give it a chance, it can be fun, despite some obvious shortcomings.

    The concept itself has great potential as well, unlike Diadem. There's a lot to be built upon and if we give them proper feedback instead of xx "wah wah korea grind boring" threads, they might actually do it. But to offer that kind of feedback, people would have to give the content a fair shot instead of immediately jumping on the hate bandwagon.
    While Daily/Weekly quests would be a nice addition, I think what Eureka really needs is more interactive content - Fates that are more than NMs and make you interact with the world, I'm thinking of GW2-style events here. Since they've started working on jumping puzzles, they could also add a few and reward players with crystals and/or lockboxes for succeeding. I mean, they don't even have to come up with entirely new stuff, they simply have to take a look at some other MMORPGs and work with that.
    (4)

  6. #6
    Player
    NovaLevossida's Avatar
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    Sep 2013
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    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by aeoncs View Post
    And it's not. Eureka is actually fun to explore and offers you a lot of freedom in how you want to level/progress. It's really not Eureka's fault that most players choose to play the AoE 'em down game instead of trying out different things. As ChocoFeru said, it's not even the fastest way to level, not even close. Also, some of the NMs actually do have kinda fun mechanics that will easily wipe a horde of players if a large part of them choose to ignore said mechanics.

    That being said, if you want to have ANY fun in Eureka, you have to go in with a group of friends, ideally 6+. Figure out stuff and explore together to find the most fun way for yourselves to progress through it. If you give it a chance, it can be fun, despite some obvious shortcomings.

    The concept itself has great potential as well, unlike Diadem. There's a lot to be built upon and if we give them proper feedback instead of xx "wah wah korea grind boring" threads, they might actually do it. But to offer that kind of feedback, people would have to give the content a fair shot instead of immediately jumping on the hate bandwagon.
    While Daily/Weekly quests would be a nice addition, I think what Eureka really needs is more interactive content - Fates that are more than NMs and make you interact with the world, I'm thinking of GW2-style events here. Since they've started working on jumping puzzles, they could also add a few and reward players with crystals and/or lockboxes for succeeding. I mean, they don't even have to come up with entirely new stuff, they simply have to take a look at some other MMORPGs and work with that.
    It truly is Diadem though. I am however giving it a bit of time to see if it gets more interesting, but it is truly at its core Diadem. However, I'll be waiting on player reports and findings to see if it gets any "better." I'm not sure that I personally want to do it any more at the risk of non-stop combat potentially giving hand cramps or carpal tunnel syndrome-like pain.

    That said, the potential argument holds no merit. That was used to excuse Diadem both times ("it's the foundation for something better they can build off of!") which led us to Eureka being only slightly less bland than Diadem. They've had three tries to get this right and not make it a boring slog.
    (4)

  7. #7
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
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    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by NovaLevossida View Post
    It truly is Diadem though. I am however giving it a bit of time to see if it gets more interesting, but it is truly at its core Diadem.
    It's really not. But suit yourself.


    Quote Originally Posted by NovaLevossida View Post
    That said, the potential argument holds no merit. That was used to excuse Diadem both times ("it's the foundation for something better they can build off of!") which led us to Eureka being only slightly less bland than Diadem. They've had three tries to get this right and not make it a boring slog.
    And each and every time all the general forums did was complain and whine, instead of offering actual feedback and suggestions; well, that's at least true for 90%+. I'm not trying to excuse the devs taking such a long time to release content like that, I'm just saying that each time it happens, we as the community can at least try to help it improve.
    (1)

  8. #8
    Player
    Binahel's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    53
    Character
    Sivesh Binahel
    World
    Ragnarok
    Main Class
    Summoner Lv 73
    Quote Originally Posted by aeoncs View Post
    And it's not. Eureka is actually fun to explore and offers you a lot of freedom in how you want to level/progress
    Fun to explore?
    Did you explore the area? it's just a small isle with no surprises - just a few houses. I explored it all and there is nothing special but a NPC that gives a buff.
    I also saw various NM and so far they're just blue fates with nothing special.

    Freedom in what sense?
    You MUST go with people of the same level, forced to get better exp on an endless chain. this is not freedom - you can't do it in any other way if you want to get the crystals. Sure, you can solo at a low speed but that's not what I would call freedom. I really fail to see the freedom in a content that locks you being in party and chaining 1 mob after the other.

    I am hoping this is just the tip of the iceberg anyway.
    Maybe we are doing something really wrong and that's why we did not get to the wonderful and innovative part the devs promised to us.
    (10)
    Last edited by Binahel; 03-14-2018 at 09:17 PM.

  9. #9
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Binahel View Post
    Fun to explore?
    Did you explore the area? it's just a small isle with so surprises - just a few houses. I explored it all and there is nothing special but a NPC that gives a buff.
    I also saw various NM and so far they're just blue fates with nothing special.
    We did and our FC group had a lot of fun doing so. Searching and finding the spots Krile mentioned, looking for and optimizing secluded farm spots, just trying to see anything and everything. And idk what kind of NMs you've been doing but saying that they're "just blue fates with nothing special" makes me wonder if you truly did more than the 1-2 starting ones. Especially NumberJ and Callisto come to mind thus far.



    Quote Originally Posted by Binahel View Post
    Freedom in what sense?
    You MUST go with people of the same level, forced to get better exp on an endless chain. this is not freedom - you can't do it in any other way if you want to get the crystals. Sure, you can solo at a low speed but that's not what I would call freedom. I really fail to see the freedom in a content that locks you being in party and chaining 1 mob after the other.
    Freedom in the sense of having multiple ways to progress. First and foremost, it's nonsense that everyone in the group has to be on the exact same level and getting people to catch up into a somewhat reliable range is super easy.
    You can absolutely solo or at least duo farm and keep the chain going easily. You can also choose between AoE'ing mobs of your own level and taking on way higher level mobs one after the other - AoEing gets you considerably more crystals while highlevel mobs get you levels faster - THAT is freedom, no matter how you slice it.
    (0)