I suspect some of the folks complaining are the same ones who want instant gratification.
I suspect some of the folks complaining are the same ones who want instant gratification.
You must be ignoring the English community because I've seen large swatches of complaints that the content isn't fun coupled with a long grind for out dated rewards. I've seen several that just talked about how Eureka just highlights the underlying issues with combat in the game, particularly the open world type mobs who don't have much to them outside auto-attack, an aoe to dodge, and maybe a cast ability to interrupt if you want to.
They also complain about their fingers hurting from the constant button mashing. And that it's an uninspired grind. And that it made them sleepy. And that it's monotonous. And that things take too long.
But in general, their Eureka thread hasn't exactly exploded like it did here. Barely like 12 pages.
I think the failing here is the presentation. The anima weapon was as long a grind as this would be but it was presented as just 12 maps with tasks inside, atma was as long as this and it was just 12 crystals. People see tokens in the hundreds and are turned off by it, when, for all we know, at higher levels, they may have a higher drop rate.
I don't need instant gratification.
I just don't think killing the same bear 200 times to level up from 5 to 6 is a fun game design, specially when the parties I try to join for it take 30 seconds per bear so that's almost 2 hours.
I really just have to ask, did folks really not expect another huge grind? Expectations for this really were far too high and I've personally seen players on my server telling people to avoid it.
I haven't had a chance to try it, will probably poke at it tonight. I'm not a grinder, so I probably won't get far. The one thing I am seeing so far though is that it looks like I won't have to worry about this for ilvl, so I can skip doing it for my main (AST) and go for it on my RDM, whose outfit I desperately want to be able to dye.
Quick question: are the gear pieces all tied together? I.e., if I wanted to get my AST weapon, would I then be required to restart the whole chain if I then wanted my RDM gear? Can I work on gear before weapons?
Personally, I expected a huge grind. That's not really the issue. It's just how the grind is being handled is all.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.