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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    With an auto attack at least you are semi-forced to use other actions in between those TP actions (since it would be beneficial) and SE could make battles more difficult so that you are completely forced to do this or lose.
    The bolded already accomplishes what needs to be done. The auto-attack becomes a pointless addition when the content demands more thoughtful usage of abilities in the first place.

    Now I ask you would you rather have harder battles forcing you to think AND use other actions and have battle queues/slight or moderate spamming for those who don't spam/lag+latency screwing you over (because this game has a server side client) or would you rather have auto attack and be forced to use all other skills instead (at a much faster pace because the game is harder, including faster Battle Regimens as well).
    I would rather have battles where the proper use of basic attacks allow for more in-depth strategies, on top of harder battles and improved battle regimens. Especially if the groundwork for this kind of system is already in the game, so it would take less work to get it functioning.

    Also, consider that if the game was harder would you rather have auto attack to lessen inconveniences of server side issues + using inferior battle tactics with stronger ones or keep them?
    I would rather Square work on improving the server side issues rather than going around them in a cheap attempt to fix the combat.
    (0)
    Last edited by Betelgeuzah; 03-21-2011 at 07:02 PM.