This is a simple listing of things myself and some others feel would be interesting to have when the eventual placement of player run companies starts.
A company retainer, that sells many items from the players of a company
A company bank, where people are appointed and one would be needed present for withdrawal.
Town rep, available through company quests dailys grind (fetch, kill, defend, escort, travel). This will provide the linkshell with buffs that a player can obtain via similar to a signet. As the company levels and has higher rep, the leaders/appointed members set the buffs that effect all members, more buffs with more rep.
Leveling the company via player earned exp. Companies would have levels with higher levels allowing for more stuff (that can be elaborated upon by SE, larger housing area available etc)
Crafting center for the company, place to craft with workshop access and do repairs, can be upgraded for larger space, then each workshop added.
Gatherers could be responsible for gathering the base materials to make the base/airship/boat/weapons/defense
Crafters could take the base materials and make them into other materials as needed
Friendly competition with other companies like conflict, but you invade the others base training against defense systems they've produced. You get defense systems specs by company quest, company leveling so that they're able to be made, then materials from gatherers and crafters.
Providing base materials, crafted goods, tech to the city state for the garlean invasion that will take place.
Tandem work with Grand companies/fighting alongside npcs in events. Company related story mission/quests
Company fishing hole, can be leveled up, add fish etc
Company garden <-- really like this idea could be like harvest moon but everyone works together. could be leveled up, new plants etc
Company Choco stalls, this could be where players raise chocos unless their ideas for chocos are that drastically different.
Company stats board to view member contribution/exploits
Company dungeon, not sure here just being honestmaybe a once a week, company determines the time, they go through the dungeon for items/exp? Maybe npcs could join on the trek for a twist.
Company tele spot that lowers anima costs <- would take forever to make but such a goal!
once airships are implemented, make airship content of course, exploring areas unavailable to normal hiking and sky fighting/training
So it would play out like this
Do the initial quest, probably require lots of money or lots of players doing an event to become recognised, to be rewarded with a small disappointing area of land near/in the town. Not much can be done with it at the moment, low functioning areas and small. Starts at level 1. Level it by exping! eventually it becomes exponentially harder to level, making it take longer duh this should be expected.
At the first level, not much can be done, just company quests. Once leveled, you can start upgrading stuff to level 2. A larger piece of land, more functional spots, collect items via gathering/crafting to create stuff. then exp more fore higher levels, rinse repeat.
Basically as long as materials and level are good, aesthetics can be changed/upgraded but becomes exponentially harder to level up/obtain the items for top tier things
Caidryn made a great post, theirs can be found here
http://forum.square-enix.com/ffxiv/t...a-Rallying-Cry