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  1. #1
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    In my opinion, coming from someone who has played WoW, Rift in beta, Warhammer online, and countless other Free MMO's past/present. They all have auto attacks in combat. Why not keep FFXIV original and let the combat w/o auto attacks stand as is. All auto attacks do, if any of you notice, is make animations from abilities glitch.

    Also, it takes away from the strategic feel of combat that FFXIV currently has going for it. It's about time a game breaks the mold. It also holds more true to the FF gameplay feel. FF console titles didn't have auto attacks, the combat was strategic, you picked to "basic attack" or use of a "skill" every time a characters turn came around. and putting that feel into an MMO was done as well it could be in this case i would like to think.

    Another point to make here is Bioware is following suite on this one, and NO auto attacks in SWTOR either. "the times, they are a changin' " auto attack fans need to get used to it.
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    Last edited by KaleRenier; 03-28-2011 at 03:46 PM.

  2. #2
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
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    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by KaleRenier View Post
    In my opinion, coming from someone who has played WoW, Rift in beta, Warhammer online, and countless other Free MMO's past/present. They all have auto attacks in combat. Why not keep FFXIV original and let the combat w/o auto attacks stand as is. All auto attacks do, if any of you notice, is make animations from abilities glitch.

    Also, it takes away from the strategic feel of combat that FFXIV currently has going for it. It's about time a game breaks the mold. It also holds more true to the FF gameplay feel. FF console titles didn't have auto attacks, the combat was strategic, you picked to "basic attack" or use of a "skill" every time a characters turn came around. and putting that feel into an MMO was done as well it could be in this case i would like to think.

    Another point to make here is Bioware is following suite on this one, and NO auto attacks in SWTOR either. "the times, they are a changin' " auto attack fans need to get used to it.
    You hit the nail on the head! in addition to SWTOR, both KOTORs and SWG didn't have auto-attack either, in the context of the star wars universe, it made more sense to have active time battle, especially since Galaxies had space combat on top of traditional RPG combat. FFXIV doesn't have a built-in flight sim, but the world has that same pace and feel.

    I don't know about most of you, but when I'm playing a video game, I want to be engaged and focused on the game, not watching TV or doing anything else
    Another good point, if you aren't engaged enough to be focusing on the game, and not watching TV, or reading, then I've gotta question whether or not the game you are playing actually has any entertainment value at all.

    In FFXIV there are actually three pools- TP or MP, local cooldown and a global cooldown. This is why the current system as-is can not be sustained. Skills need to be divided between those with local cooldown (that do not use stamina) and those without local cooldown (that use global cooldown = stamina).
    This is another good point, there are skills in the game that use no stamina at all, but they are few. GLA has Phalanx for example, PUG has Haymaker, ARC has buffs like raging strike and hawk's eye. (Of those, the WS's have cooldown timers low enough that they are almost irrelevant.) There is no real reason why the current battle engine can't work without some reevaluation of cooldown timers and stamina use. It would be more efficient than trying to build an entirely different combat system from scratch, seeing how many OTHER things you would have to alter and bastardize just to make it work.
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  3. #3
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by KaleRenier View Post
    In my opinion, coming from someone who has played WoW, Rift in beta, Warhammer online, and countless other Free MMO's past/present. They all have auto attacks in combat. Why not keep FFXIV original and let the combat w/o auto attacks stand as is. All auto attacks do, if any of you notice, is make animations from abilities glitch.

    Also, it takes away from the strategic feel of combat that FFXIV currently has going for it. It's about time a game breaks the mold. It also holds more true to the FF gameplay feel. FF console titles didn't have auto attacks, the combat was strategic, you picked to "basic attack" or use of a "skill" every time a characters turn came around. and putting that feel into an MMO was done as well it could be in this case i would like to think.

    Another point to make here is Bioware is following suite on this one, and NO auto attacks in SWTOR either. "the times, they are a changin' " auto attack fans need to get used to it.
    But I don't like change! It frightens and confuses me!!! *





    * Author's note: Screw auto-attack.
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  4. #4
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Malakhim View Post
    But I don't like change! It frightens and confuses me!!! *
    To me, this basically summarizes what I feel the pro-auto-attack crowd feels, though they'll never admit it.
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