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  1. #26
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KaivaC View Post
    If the devs continued their dungeon trend as they did with the ARR dungeons, we probably wouldn't even be in this boat.
    I think HW's difficulty was in its rotations. I doubt you'd like to do savage needing to toggle clerics, for example. The rotations they had were punishing, forced players to stay in place, and required high skill or you lost significant DPS. If you added hard dungeons to that, you'd have the casual equivalent of HW's first two raids. The difficulty was reflected in the moveset for HW's new classes; all of them were more complex than the ARR jobs, at least at launch, where SB's new jobs are simpler. And the ARR jobs were harder in HW too; BRD and BLM in particular.

    I mean, Neverreap was loathed, and it wasn't hard per se, just annoying because HW rotations were so very fragile DPS couldn't adapt. It would have been funny to see actual hard dungeons then.
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    Last edited by RiyahArp; 03-13-2018 at 02:24 PM.