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  1. #1
    Player RiyahArp's Avatar
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    Quote Originally Posted by KaivaC View Post
    What is your dysfunction? Whenever someone says something is easy, you aren't too far away. What is the deal?
    Oh, because OP is right. The dungeons aren't hard, but aren't entirely easy compared to other MMOs. And of course, people have to say opposite, because we can't even budge an inch on how painfully easy everything in this game due to gamer culture. So yet again, the forum must get together and express their hardcore bonafides.
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  2. #2
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    Quote Originally Posted by RiyahArp View Post
    Oh, because OP is right. The dungeons aren't hard, but aren't entirely easy compared to other MMOs. And of course, people have to say opposite, because we can't even budge an inch on how painfully easy everything in this game due to gamer culture. So yet again, the forum must get together and express their hardcore bonafides.
    If the devs continued their dungeon trend as they did with the ARR dungeons, we probably wouldn't even be in this boat. Honestly, it would probably be players crying for nerfs if the dungeons kept getting challenging. In some ways, I think some other MMOs might've done their difficulty progression better. It's something Yoshi could definitely start pulling from, as he likes to draw inspiration from other games anyways.
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  3. #3
    Player RiyahArp's Avatar
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    Quote Originally Posted by KaivaC View Post
    If the devs continued their dungeon trend as they did with the ARR dungeons, we probably wouldn't even be in this boat.
    I think HW's difficulty was in its rotations. I doubt you'd like to do savage needing to toggle clerics, for example. The rotations they had were punishing, forced players to stay in place, and required high skill or you lost significant DPS. If you added hard dungeons to that, you'd have the casual equivalent of HW's first two raids. The difficulty was reflected in the moveset for HW's new classes; all of them were more complex than the ARR jobs, at least at launch, where SB's new jobs are simpler. And the ARR jobs were harder in HW too; BRD and BLM in particular.

    I mean, Neverreap was loathed, and it wasn't hard per se, just annoying because HW rotations were so very fragile DPS couldn't adapt. It would have been funny to see actual hard dungeons then.
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    Last edited by RiyahArp; 03-13-2018 at 02:24 PM.

  4. #4
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    Quote Originally Posted by RiyahArp View Post
    I think HW's difficulty was in its rotations. I doubt you'd like to do savage needing to toggle clerics, for example. The rotations they had were punishing, forced players to stay in place, and required high skill or you lost significant DPS. If you added hard dungeons to that, you'd have the casual equivalent of HW's first two raids. The difficulty was reflected in the moveset for HW's new classes; all of them were more complex than the ARR jobs, at least at launch, where SB's new jobs are simpler. And the ARR jobs were harder in HW too; BRD and BLM in particular.
    I wouldn't know...I was a monk for 3.5 and most of 3.56 before switched to DRK. I did play around a little with WHM...cleric stancing didn't seem too hard, but then again, I wasn't at the point where I could run Alex Savage, though I got close right before SB dropped.
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  5. #5
    Player RiyahArp's Avatar
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    Quote Originally Posted by KaivaC View Post
    I wouldn't know...I was a monk for 3.5 and most of 3.56 before switched to DRK.
    MNK and WHM were the least changed classes, I think. MNK actually had the same issues it does now, with the post 50 kit not really helping as much as it should, and WHM was functionally the same. Your AST was really bad at launch, and Yoshi tried to wave it off as the playerbase not playing it right before buffing it. I think BLM saw the worst difficulty spike with enochian, and BRD's salt over cast times was legendary. I liked DRG in ARR but HW I couldn't even play it; its rotation is linear but really precise.

    IDK what would have happened if they did increase dungeon difficulty.
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  6. #6
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    Quote Originally Posted by RiyahArp View Post
    MNK and WHM were the least changed classes, I think. MNK actually had the same issues it does now, with the post 50 kit not really helping as much as it should, and WHM was functionally the same. Your AST was really bad at launch, and Yoshi tried to wave it off as the playerbase not playing it right before buffing it. I think BLM saw the worst difficulty spike with enochian, and BRD's salt over cast times was legendary. I liked DRG in ARR but HW I couldn't even play it; its rotation is linear but really precise.

    IDK what would have happened if they did increase dungeon difficulty.
    There are times when I wished I had jumped into MMOs earlier just so I could understand the struggle. (Plus, I'd probably have the Alex tier under my belt if I had).
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