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  1. #11
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by InkstainedGwyn View Post
    Snip
    Deserts don't have to be all tan and bland, deserts can be quite colorful and vibrant and even have green in them but the devs took it to the extreme and just pretty much rock.
    (2)

  2. #12
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Goblet makeover? Yes please.
    (0)

  3. #13
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by MizArai View Post
    Though I have to admit, if you really walk through Ul'dah and look at it, Goblet lives up to it fine. Ul'dah for all of it's claim of riches is rather lack-luster imo.
    Not to undermine the rest of your post, because I can say we are in agreement on to how they can approach the current issues in the goblet. What I do want to point out is that you're right in saying Ul'dah isn't exactly all lavish, I am aware of it. But the "residential" area isn't exactly living up to its standard. Agreed that Ul'dah is very bland to what you'd expect a city with all the money in Aldenard should look like.

    Some of the tunnels/ mazes that happen can be annoying, however they could also be great spaces if SE would just decorate them a bit, put in some shop stalls for people to use for RP, just do something with them. Maybe put in some fountains and benches and create some nice private seating areas.

    Didn't see it this way. Some gathering spots in them would improve greatly. Adding some good lighting would definitely add charm to those little areas. Same to add some tents and stalls on some of the open areas where people can easily gather.
    (1)
    If you say so.

  4. #14
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,123
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shouko View Post
    Deserts don't have to be all tan and bland, deserts can be quite colorful and vibrant and even have green in them but the devs took it to the extreme and just pretty much rock.
    Isn't the design choice of Goblet fit accordingly to the lore?
    U'dah is a desert fortress city sandwiched by Garlean forward base at North and aggressive beast-men tribe strongholds at south.
    Not to mention the endless internal political struggle and refugee problems.
    (0)

  5. #15
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Divinemights View Post
    Isn't the design choice of Goblet fit accordingly to the lore?
    U'dah is a desert fortress city sandwiched by Garlean forward base at North and aggressive beast-men tribe strongholds at south.
    Not to mention the endless internal political struggle and refugee problems.

    But then we fall into the part of the residential district being separate from Ul'dah by location, which leads us into another issue:
    * The Goblet should mimic Ul'dah aesthetic (which is currently doing so horridly)
    * The Goblet can have design cues that add to its aesthetic appeal


    I understand your point but the "it fits the lore" thing is...succinctly put: "passé"
    (0)
    If you say so.

  6. #16
    Player
    MizArai's Avatar
    Join Date
    Aug 2015
    Posts
    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Divinemights View Post
    Isn't the design choice of Goblet fit accordingly to the lore?
    U'dah is a desert fortress city sandwiched by Garlean forward base at North and aggressive beast-men tribe strongholds at south.
    Not to mention the endless internal political struggle and refugee problems.
    By the time you can buy a house, haven't you already destroyed a few of the Garlean bases as well as killed the Primals raised by the beast man tribes. I'd say we should be able to enjoy a little luxury instead of having to live in a community fortress. Personally, I love the Brimming Heart and the canyon walls surrounding the Goblet. I'm just wanting a little bit more of the feel of people trying to come in and make some money off us rich adventurers by having stalls up for us to buy stuff in. Or some nice statues/ fountains to go with the cute little ponds. A few trees here and there to make it feel more like an oasis. It could still be true to Ul'dah with all those things.
    (0)

  7. #17
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,123
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MizArai View Post
    By the time you can buy a house, haven't you already destroyed a few of the Garlean bases as well as killed the Primals raised by the beast man tribes. .
    Exactly, by the end of 4.2 it is clearly that Ul'dah royal is lacking of any finanical mean to achieve goal that she will do her bidding with the devil for money to expand.
    Seems to be pretty solid that they dont have the money to adress house wards for luxury stuffs such as fountain.
    (0)

  8. #18
    Player
    SkyBane001's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    22
    Character
    Alune Ura
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Divinemights View Post
    Exactly, by the end of 4.2 it is clearly that Ul'dah royal is lacking of any finanical mean to achieve goal that she will do her bidding with the devil for money to expand.
    Seems to be pretty solid that they dont have the money to adress house wards for luxury stuffs such as fountain.
    1) story spoilers
    2) That has nothing to do with the sultanate's actual coffer and everything to do with politics and spending of the royal coffer looking good on the ledger to get the motion through the obstinate Syndicate Council which would only approve of any measure if it lined their pockets. Ul'dah is still insanely rich, they just choose to only spend on themselves and their own decadence as a cultural thing.
    (3)

  9. #19
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    Ya a larger market place would make a ton of sense for a place that is supposed to have excess amount of money. Currently it's like two stalls spaced out and one at the tiki bar in the pool area. Revamping that to be larger and extravagant (and rework some plots around it) would be a good way to continue what was done with the revamped briming heart.
    (1)

  10. #20
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Divinemights View Post
    Isn't the design choice of Goblet fit accordingly to the lore?
    U'dah is a desert fortress city sandwiched by Garlean forward base at North and aggressive beast-men tribe strongholds at south.
    Not to mention the endless internal political struggle and refugee problems.
    As I said just because it's a desert doesn't mean it needs to be plain and boring, just add some life into it, not make it a thriving forest. Deserts have a life of their own, add some reds and greens, oasis. Lore should never outweigh game design and practicality in a MMO, for single player games it's not as bad.
    (1)
    Last edited by Shouko; 03-10-2018 at 04:50 PM.

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