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  1. #351
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    For me as a WHM it is about balance. My main job is to heal and that is my main focus, but finishing a dungeon/raid/trial with 0 or near 0 dps is unforgivable.
    It is very true that depending on the group and what I’m doing I can confortably dps more, comparing with a 24m pug raid where there is a lot of error I tend to hold myself a bit more and heal/overheal more.

    Also depends on your partner, again balance, sinergy.. but again whatever you are doing, 0 or near 0 dps, from a healer is inexcusable.

    But personally I havent had anyone telling me to heal more or dps more.. there might have been jerk players but it is not the norm and I do a bit of all content including EX trials and Savage.
    (2)
    Last edited by Jib; 03-09-2018 at 07:23 PM.

  2. #352
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Your first and most important duty is to heal. You are there for that. If there's someone you could've saved and you didn't because you were dpsing you should take the blame. If a tank is not using cooldowns you can't change that, you cannot change others skill level, the only thing you can do is be a better healer yourself. If someone exploded from 100% to 0% in one second even if you were dpsing it's not your fault, but the same moment you are making runs less safe because you want to DPS then you are not being a good healer. Basically, with pugs, only DPS when the boss is harmlessly autoattacking or when handling mechanics that you know will hardly kill anyone.
    Personally, I think a great healer is the one that saves runs and makes up for others' mistakes. The moment you let your NIN die from an unavoidable AOE that you knew was coming like 6 or 7 seconds ago, and that NIN was at 60% of their health because they just came from screwing up a mechanic, and you let the NIN die because you go by the "not my fault they failed a mechanic" when you could've saved them provided you casted a heal on them rather than a couple malefics/broils on the boss, then, you are not a good healer.
    (8)
    Last edited by Gallus; 03-09-2018 at 07:36 PM.

  3. #353
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by technole View Post
    Requiescat and Holy Sprit is a better use of PLD DPS and MP than Clemency. You don't heal jack compared to how good healer 1-button oGCDs are.
    Clemency has its uses. If you're using it to heal every little scratch and constantly sniping the healer, then by all means, yes, you're wasting your time and MP. When the crap hits the fan though, it can be a life-saver, especially when the healer's already on the floor.

    On the topic of the ones who complain about healer DPS due to the stun immunity (especially in Expert): Its not my fault you can't dodge easily avoidable damage, or have no clue how mobs similar to Coincounter or chimeras work if you've seen them before. Mobs that work similar to Coincounter are blatantly obvious just by the ability names alone. Chimeras not so much though, but if they've seen them before, they should probably know by that point. If you're going to outright choose to stand in it because the mob is stun-immune, that's not my problem.

    Even on smaller pulls, if I have the option to go 100% DPS uptime and know the mobs will die before the tank gets low enough to be concerned about it, of course I'm going to do that vs. throwing rocks and cures.

    MP issues on WHM? They are really only going to happen if the tank is wearing soaking wet tissue paper for armor or people are constantly standing in crap and/or hitting the floor a lot.

    Pulling hate? Level 60 or below stuff: Who cares? The majority of trash mobs do like zero damage anyway. I've gotten through entire runs of multiple level 60 dungeons where I would pull hate on
    almost every trash pull and we still cleared just fine. SB content: If its going to die before somebody else dies, its not really an issue if it punches me in the face a couple times.
    (3)

  4. #354
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Driskus View Post
    snip
    This.

    Heck, any time your healer's AoE spam will outperform yours, and you've Req and a full MP bar, it can easily be an rDPS gain in speedy content. It's effectively buffed, rather than debuffed, by Shield Oath, pulls massive enmity if it overheals, and hits for a pretty nifty amount (though it'd be a lot better if tanks could just get appropriate right-side throughput scaling...). Meanwhile, Gravity/Holy spam is going to have higher DPS, especially when considering that they're not penalized by Shield Oath, either.
    (2)

  5. #355
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well to be fair since the introduction of Red Mage healers have been super lazy in many occasions dpsing and a) not paying attention or do not care to heal the team and also raise because Red can surely do it.. and B) do not pay attention to their mana and again assume if a caster is in a group will give mana back to them
    (1)

  6. #356
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post

    With the raids and trials, there is a specific choreography that works individually for them, and they do NOT go any faster regardless of how much DPS you do. They are dependent on simply not making unrecoverable mistakes. So it's better for the healer to save their MP for healing if it's going slowly, because burning that MP on DPS is not going to speed it up.
    These words... I do not think they mean what you think they mean.

    But really either you've done a very poor job of articulating yourself or you have a very poor understanding of the way this game works. Either way wires are crossed.

    Quote Originally Posted by Maero View Post
    Well to be fair since the introduction of Red Mage healers have been super lazy in many occasions dpsing and a) not paying attention or do not care to heal the team and also raise because Red can surely do it.. and B) do not pay attention to their mana and again assume if a caster is in a group will give mana back to them
    But caster should be Mana Shifting their healers, same as a BRD/MCH using Refresh. This has nothing to do with lazy healers and everything to do with properly using role utility for the party.

    Quote Originally Posted by Gallus View Post
    Basically, with pugs, only DPS when the boss is harmlessly autoattacking or when handling mechanics that you know will hardly kill anyone.
    This thread is a goldmine for completely awful advice.
    (13)
    Last edited by MoroMurasaki; 03-09-2018 at 10:58 PM.

  7. #357
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MoroMurasaki View Post
    This thread is a goldmine for completely awful advice.
    It made mention of making efficient use of one's time. Unfortunately in giving one example of such, the words "healer" and "dps" collided. Bad things ensued.

    In the practical plane of existence, this was simply their natural, attached state, but in the less direct, and less informed, associative planes...
    (0)

  8. #358
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Millen1 View Post
    As a dark knight I don't mind healers tossing in some dps so long as the party stays alive. Only time I don't like it is with whm using holy spam right after I pop blood price stunning the mob or when I use TBN and they use holy.
    For this, a WHM's Holy spam will always be more effective than a DRK's Blood Price. So if you know your WHM is going to run in and Holy, hold your BP until the stun immunity sets in. Same with TBN.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #359
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MoroMurasaki View Post


    But caster should be Mana Shifting their healers, same as a BRD/MCH using Refresh. This has nothing to do with lazy healers and everything to do with properly using role utility for the party.

    This thread is a goldmine for completely awful advice.
    And i always do, but had you read what i posted you would see i am talking about healers that just dps either holy or stone 3 spam and run out of mana and in turn do not bother with healing duties.
    In this case no they do not deserve mana shift. It is balance like someone said and part of a healers duty to watch their mana
    (1)

  10. #360
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    I play with pugs frequently. The only time mass pulls aren't done is if the tank or healer is undergeared. Having handled those pulls from both perspectives, I can say your assessment is simply wrong. Once you reach Expert dungeons, virtually every single one of them is wall to wall pulls.
    Its easy to wall to wall if the dungeon itself allows you to pull 3 groups at max. xD

    Stoormblood dungeons are easy, but still there are instances in each dungeon in which you cant do that or else you end up wiping with a healer that does not heal you all the time.
    Like for example in temple of the fist in catacumbs before the last boss there are like 12 groups of mobs, pulling them is not possible.

    Quote Originally Posted by Shurrikhan View Post
    This.

    Heck, any time your healer's AoE spam will outperform yours, and you've Req and a full MP bar, it can easily be an rDPS gain in speedy content. It's effectively buffed, rather than debuffed, by Shield Oath, pulls massive enmity if it overheals, and hits for a pretty nifty amount (though it'd be a lot better if tanks could just get appropriate right-side throughput scaling...). Meanwhile, Gravity/Holy spam is going to have higher DPS, especially when considering that they're not penalized by Shield Oath, either.
    Aaand then the truck breaks into the wall, realising he has only enough mp to use it twice.
    Not to mention 1 celemcy is about 35% of PLD health, its not going to sustain him in a pull.
    Flash and circle of scorn on PLD is more than enough for enmity in pulls.
    (0)
    Last edited by Nedkel; 03-10-2018 at 04:28 AM.

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