The main problem is the huge gap between healer experience and how comfortable someone is in terms of letting party member's HP drop down. When I started playing, I was always afraid of someone dying, so I permanently kept everyone at full HP all the time. I was afraid of DPSing, because back in the day, when Cleric Stance was a thing, Switching stances could end very very painfully for everyone, if timed poorly.
Developers may have removed the Cleric Stance part, but there is still something of a 'comfort zone' people tend to let HP drop until they start healing, that is not only based on a healer's experience, but also to a certain degree on item level.
The reason this argument exists comes from two different mind sets. One who perfers to play for maximum safety, and the other who instead is focused on the most time-efficient tactics. Not everyone is set on those extremes, but every single healer is going to be somewhere in between them, with enough arguments at hand to support their decision. And again, this can be very much based on a player's experience and also biased by it.
I like raiding savage content, and I got used to DPSing there. So of course, when I'm running i.e Rabanastre or expert roulette... I DPS too. I'll be the first to admit, that this has sometimes lead to wipes or is in fact a handicap if something goes wrong. Because by dealing damage I reduce the amount of errors I can fix, or in the worst of cases even the time required to fix them. Since I use my oGCDs for normally healing my party, I can no longer rely on them in emergency situations, which increases the time I need to handle them appropriately. Does it stop me from DPSing? No. But if someone dies, even by their own mistake, if my personal DPS prevents me from avoiding someone's death, then blame also goes on me.
I understand people who perfer playing safely when grouped up with players they don't know. And I do believe, that by DPSing I compromise my party by reducing the amount of 'error mitigation' I can provide. The whole argument is mainly focused on who is right and who is wrong, when instead everyone should acknowledge the benefits and downsides of their own prefered playing style, since none of them is the default best way to go for any situation.


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