Quote Originally Posted by ElazulHP View Post
It's impossible for a healer to win this arguement. Either we're DPS'ing too much or too little so i'm just sick of hearing it. ...
This is the argument that never ends.

You're either in the "more deeps" or you're in the "stop being bad" camp. Those that push for maximum dps at all times, are bad players, and they stress out other players in normal content by basically making the healer's job twice as hard. The "stop being bad" camp, are the ones that know how the game mechanics are supposed to work and get pissed off when "maximum deeps" players do so at the expense of other players instead of following the mechanics like the choreographed battles they are.

That's the problem. One mistake, and you've cost either camp at least 5 minutes.

Everyone else can play with their static, their FC, or even PUG and never hear a complaint because, everyone else does not want to spend several minutes arguing about how to properly play a certain job. Either you finish, or you don't, and if you wipe spend less time assigning blame. Some of you people are just itching for a fight because you like conflict.

Every 4-man dungeon in this game is arranged like this:

Start

Trash mobs

Trash mobs

Trash mobs

First boss

Trash mobs

Trash mobs

Trash mobs

Second boss

Trash mobs

Trash mobs

Trash mobs

Final boss

Except for the Trials/raids.


Knowing that there are a several groups of trash before each boss, means you should either be able to:

Gather one group and kill them quickly by everyone DPS'ing

or

Gather two groups, and having DPS burn them down, while Healing the damage to the tank.

What changed with StormBlood is that the developers changed the trash mob pattern so you get ambushed, thus the "drag two groups of mobs together" technique is a guaranteed wipe if you don't know where the ambush is.

Thus as a healer, you might burn more MP trying to recover from a tank that poorly timed their CD's (which guess what, are just long enough so you can't use them twice during trash mobs) , or as a tank, you might have to resort to self-healing if the healer is too busy DPS'ing.

The normal dungeons don't go any faster when you screw up. If someone stops and tries to have an argument about how to play the game in the dungeon, just ignore them and keep going if you're the tank. If you're the healer and someone is telling you to do more dps or to stop dps'ing, then personally, I'd suggest ignoring them, because they are demanding YOU adjust to their play style.

With the raids and trials, there is a specific choreography that works individually for them, and they do NOT go any faster regardless of how much DPS you do. They are dependent on simply not making unrecoverable mistakes. So it's better for the healer to save their MP for healing if it's going slowly, because burning that MP on DPS is not going to speed it up.