Because when you get healer dpsing in the final trial of SB while people die, you can't really expect them to be appreciated. And then they're out of mana because of dpsing so we wipe. Thanks healers for your great work.


Because when you get healer dpsing in the final trial of SB while people die, you can't really expect them to be appreciated. And then they're out of mana because of dpsing so we wipe. Thanks healers for your great work.


that is a pretty crappy example lol
Come on, cat, you can do better than that
In response to the answer that healers do DPS and end with no mana at the last trial of Stormblood, and cause the wipes.
Well, in that trial many people die, but what I have seen is dead healers too, not healers with no mana who couldn't heal. Certainly in that place a couple of good healers can do a lot of work, but they can't carry all the group. And if one of the healers is new and is dying frequently, the other may not be able to raise and heal all the rest to the end.
I have only been there 3 times, the last a win at first try, but none of the wipes were because of healers doing too much DPS and ending with no MP. Mostly too many people receiving too much damage, and too many deaths to survive until the end. And if one of the frequent dyers is a healer, your chances of passing are way less.
I have seen insults to the tanks where deaths were happening right and left (and not because tanks were dead and DPS had aggro.) : ) Not one complaint about healers doing DPS.
It's all those DPS that want fast queue's so they play healing specs and proceed to DPS anyways...they should just make damage from healers negligible in dungeons and give them more utility/increase healing requirements so they have something to do. If you are going to have a trinity game, make each role unique.
Could the extra healing really have saved them from being ledged for the third time inside of 2 minutes, though?
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