I agree. Animation lock is part of the strategy. It's not the animation lock that is the issue, it's the server latency.Animation lock is fine. I'd rather that than have abilities and run all over the place. A good example is how archers attack. An archer needs to take aim, realistically, if hes moving and jumping everywhere, hes gonna be really inaccurate. But that's just aesthetics. Its part of strategy... Here is an example: at lvl 15 as a PUG I'm fighting moles around drybone. Moles have that wonderful dig attack that if you notice their attack patterns, will see they use this move towards the end of their lifespan. You should be expecting that it will activate the technique, and anticipate when is not a good time to pop a skill so you are not locked to your location when the mole digs. I've only fought mini ifrit so i have no boss mode comparison, but i think animation lock should stay.
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And this.
When I refer to lock, its mainly on weapon skills. there is a ton of server delay on it, which is one thing that makes it feel slow, which in reality its not. The reality is that about half way through the animation, you can select your next skill. Your game think thinks you've already done the attack, but the animation is still running. THAT is what needs to be addressed. Although its not as bad as people seem to make it out to be.
On the subject on magic, I dont feel particularly locked when the spell goes off, nor should you have to feel that way. More than anyone, a mage needs to be able to quickly reposition themselves after a cast.
I would agree with maybe weapon skills having an animation lock seeming you'd be focusing attacks on that. However, casting cures and using abilities (things that in the roleplaying world would be considered as skills a character has attributed to them intimately) should definitely not have animation lock. It irritates me that I want to use Soughspeak + Cure III to keep hate low and instead it's just better to Cure and use nothing. The current Ifrit strategy of "use nothing and be aware of swipe/abilities" is really boring. Although they are changing the number of abilities we get, if we still don't use anything but the same 4 spells and move around the whole fight that is not innovative nor is it challenging.
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