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  1. #1
    Player
    AceofRains's Avatar
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    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Animation lock is fine. I'd rather that than have abilities and run all over the place. A good example is how archers attack. An archer needs to take aim, realistically, if hes moving and jumping everywhere, hes gonna be really inaccurate. But that's just aesthetics. Its part of strategy... Here is an example: at lvl 15 as a PUG I'm fighting moles around drybone. Moles have that wonderful dig attack that if you notice their attack patterns, will see they use this move towards the end of their lifespan. You should be expecting that it will activate the technique, and anticipate when is not a good time to pop a skill so you are not locked to your location when the mole digs. I've only fought mini ifrit so i have no boss mode comparison, but i think animation lock should stay.
    (8)

  2. #2
    Player
    MegaMage's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    17
    Character
    Mega Mage
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AceofRains View Post
    Animation lock is fine. I'd rather that than have abilities and run all over the place. A good example is how archers attack. An archer needs to take aim, realistically, if hes moving and jumping everywhere, hes gonna be really inaccurate. But that's just aesthetics. Its part of strategy... Here is an example: at lvl 15 as a PUG I'm fighting moles around drybone. Moles have that wonderful dig attack that if you notice their attack patterns, will see they use this move towards the end of their lifespan. You should be expecting that it will activate the technique, and anticipate when is not a good time to pop a skill so you are not locked to your location when the mole digs. I've only fought mini ifrit so i have no boss mode comparison, but i think animation lock should stay.
    Yes that's all good and blissful at level 15 when you have maybe 2 skills to activate total, no one to heal and nothing to dodge that instantly kills you. Unfortunately, in the large aspect of the game the need for urgency in skills and spells in a short window becomes more crucial. With the loss of character control this really can't be expected at a constant rate when things go awry. I hope you're not just defending an unpopular concept for the sake of it. I think most people agree animation lock is a relic.
    (7)

  3. #3
    Player
    Lienn's Avatar
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    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by AceofRains View Post
    Animation lock is fine. I'd rather that than have abilities and run all over the place. A good example is how archers attack. An archer needs to take aim, realistically, if hes moving and jumping everywhere, hes gonna be really inaccurate. But that's just aesthetics. Its part of strategy... Here is an example: at lvl 15 as a PUG I'm fighting moles around drybone. Moles have that wonderful dig attack that if you notice their attack patterns, will see they use this move towards the end of their lifespan. You should be expecting that it will activate the technique, and anticipate when is not a good time to pop a skill so you are not locked to your location when the mole digs. I've only fought mini ifrit so i have no boss mode comparison, but i think animation lock should stay.
    I agree. Animation lock is part of the strategy. It's not the animation lock that is the issue, it's the server latency.
    (5)

  4. #4
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Lienn View Post
    I agree. Animation lock is part of the strategy. It's not the animation lock that is the issue, it's the server latency.
    This

    Quote Originally Posted by MeowyWowie View Post
    Well, it looks like they will be removing animation lock completely anyways.

    However, I would prefer if they kept it for weapon skills. Using abilities and casting magic while running seem realistic, but weapon skills, not so much.
    And this.

    When I refer to lock, its mainly on weapon skills. there is a ton of server delay on it, which is one thing that makes it feel slow, which in reality its not. The reality is that about half way through the animation, you can select your next skill. Your game think thinks you've already done the attack, but the animation is still running. THAT is what needs to be addressed. Although its not as bad as people seem to make it out to be.

    On the subject on magic, I dont feel particularly locked when the spell goes off, nor should you have to feel that way. More than anyone, a mage needs to be able to quickly reposition themselves after a cast.
    (2)

  5. #5
    Player
    MegaMage's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    17
    Character
    Mega Mage
    World
    Lamia
    Main Class
    Red Mage Lv 80
    I would agree with maybe weapon skills having an animation lock seeming you'd be focusing attacks on that. However, casting cures and using abilities (things that in the roleplaying world would be considered as skills a character has attributed to them intimately) should definitely not have animation lock. It irritates me that I want to use Soughspeak + Cure III to keep hate low and instead it's just better to Cure and use nothing. The current Ifrit strategy of "use nothing and be aware of swipe/abilities" is really boring. Although they are changing the number of abilities we get, if we still don't use anything but the same 4 spells and move around the whole fight that is not innovative nor is it challenging.
    (1)

  6. #6
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by AceofRains View Post
    Animation lock is fine. I'd rather that than have abilities and run all over the place. A good example is how archers attack. An archer needs to take aim, realistically, if hes moving and jumping everywhere, hes gonna be really inaccurate. But that's just aesthetics. Its part of strategy... Here is an example: at lvl 15 as a PUG I'm fighting moles around drybone. Moles have that wonderful dig attack that if you notice their attack patterns, will see they use this move towards the end of their lifespan. You should be expecting that it will activate the technique, and anticipate when is not a good time to pop a skill so you are not locked to your location when the mole digs. I've only fought mini ifrit so i have no boss mode comparison, but i think animation lock should stay.
    agree, the same with ifrit battle =)
    (2)

  7. #7
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by AceofRains View Post
    Animation lock is fine. I'd rather that than have abilities and run all over the place. A good example is how archers attack. An archer needs to take aim, realistically, if hes moving and jumping everywhere, hes gonna be really inaccurate. But that's just aesthetics. Its part of strategy... Here is an example: at lvl 15 as a PUG I'm fighting moles around drybone. Moles have that wonderful dig attack that if you notice their attack patterns, will see they use this move towards the end of their lifespan. You should be expecting that it will activate the technique, and anticipate when is not a good time to pop a skill so you are not locked to your location when the mole digs. I've only fought mini ifrit so i have no boss mode comparison, but i think animation lock should stay.
    I agree, people were whining about how weaponskills weren't impressive or unique enough, now they're whining even more about the animation lock caused by these flashy weaponskills THEY demanded.

    Seriously people, flashy moves and lock, or no lock and boring moves. Pick your poison and live with it.
    (0)

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