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  1. #1
    Player
    thrashette's Avatar
    Join Date
    Sep 2015
    Posts
    65
    Character
    Nikkita Thorne
    World
    Behemoth
    Main Class
    Bard Lv 90
    I really like a lot of the concepts OP came up with. I think that this is certainly something we could see making a resurgence in this game. Yes, everyone knows Yoshi-P said no. Genuinely asking here: Why did he say no? Are those issues still in the game? I really can't think of what problems are currently caused by the SMN/SCH split, other than the fact that someone could queue up as a healer in higher level content without having a single idea of what to do... but um, people kind of do that regardless, and jump potions are now a thing.

    When it comes to gear/weapon sharing, I really can't see why, say, if my BRD had a healing spec, the healing potency couldn't scale off of DEX. And I agree what the person above was saying. Giving everyone a "free" support spec would improve the tank/heals population, and it would possibly give everyone a better awareness and understanding of different roles, thus having a positive effect on player skill overall.

    And of course, they wouldn't release these alternate paths all in one patch. But I can see at least one happening in the future. As it stands, though, I think there are more unique jobs to explore.
    (0)
    Last edited by thrashette; 03-07-2018 at 07:20 PM. Reason: length

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by thrashette View Post
    I really like a lot of the concepts OP came up with. I think that this is certainly something we could see making a resurgence in this game. Yes, everyone knows Yoshi-P said no. Genuinely asking here: Why did he say no?
    Basically his same technique as in 1.x. If it got heavy backlash, even if fixable, he made himself the one stalwartly against the path/feature, indefinitely. Rather than fix the create-your-own job system, he said declared it problematic and impossible. Rather than fix battle regimen, he declared it useless and unsolvable. Rather than fix any meta-narrowing implications of incapacitation system (e.g. knocking frogs on their back, decapitating skeletons, de-horning giant buffalo), he declared it unfair and unsalvageable. Because some mob AIs were more dangerous than others and gave rise to certain player complaints, he removed them almost entirely (only remnants being the unique detection system of the (sound-based) ghosts in the latter half of Darkhold, which you can walk past, or at least still could at ARR's release).

    As long as he can put packing up and bailing on an idea in a positive light, it's worked as a reactionary fan-drawing platform. It makes him look decisive. Nevermind however many similar mistakes follow, in the same vein, despite abandoning the idea outright.
    (2)
    Last edited by Shurrikhan; 03-07-2018 at 08:03 PM.

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Basically his same technique as in 1.x. If it got heavy backlash, even if fixable, he made himself the one stalwartly against the path/feature, indefinitely.
    Don't forget the "We'll remove elemental resistance from mobs because we're afraid people won't take BLM in their group...even though we had plenty of opportunity to not make them focus on a single damage type"
    Or "We won't give unique properties to items because we're afraid people will consider them mathematically superior and, thus, mandatory....while creating ilvl so people don't even have to make theory on what item is mathematically superior and, thus, mandatory".
    (0)