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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    This. We've also been told point-blank that something is either too difficult to implement (not just "for now" but indefinitely) or technically impossible only to later have it added anyways. Something like branched jobs is tangential enough to the game that they can just sit on it for the sake of stubborness if they so desire, but other examples of "it's not happening" have been reversed just fine.
    Ok, lets say that it is possible. What kind of resources would it take? Would we get less jobs in order to invest the development time into this? Is the payoff worth it?

    While the dev team have shown that they can reverse their stances on certain issues, they have also shown that they don't really proactively design content and systems, and I don't really believe that if we were to get another split job that it would be any better.

    SMN/SCH was a failed experiment that the devs didn't like, so was diadem, and it was just as bad the second time around. Hell, I'd like them to focus on making a glamour dresser that works as intended before I believe that they can reverse the split job situation.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambdafish View Post
    While the dev team have shown that they can reverse their stances on certain issues, they have also shown that they don't really proactively design content and systems...
    See, that is precisely what we shouldn't be content with -- content being implemented without forethought. That is why we had the SCH/SMN issues. That is why Diadem was a trainwreck. That is why the glamour dresser is approximately the most convoluted "solution" possible to what could have been much more simply solved.

    More than wanting to see any particular issue reverted, I'd like to see XIV stop creating more left and right through the same core failings, and for the community to stop giving them a free pass after x months just because they've gotten used to the unnecessarily poor result.
    (0)

  3. #3
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lambdafish View Post
    Ok, lets say that it is possible. What kind of resources would it take? Would we get less jobs in order to invest the development time into this? Is the payoff worth it?
    Who knows but leveling classes and jobs is the most enjoyment i get out of the game. Glamour is the least of my concerns. I am almost going on a year with the same glamour. Different aspects of the game are more important to some than others and we don't equate all aspects of the game as equal worth. I honestly also don't care if they release another Extreme and/or Raid. I would be content if they just release more pvp maps. But again this is just me and we don't equate all things in this game as equal worth.

    Which is why it is also frustrating to see players shooting down each other "Because of devs". So lets stop just shutting down other players and if you read my earlier post it doesn't have to be something technically they fix.

    Quote Originally Posted by Wintersandman View Post
    It could be as simple as "Have Archer to 30" as a prerequisite to unlock Ranger. It is not a dual split but in a lore sense it is branching off of the Archer tree.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lambdafish View Post
    Would we get less jobs in order to invest the development time into this?
    Frankly, I think it would be the exact opposite.

    First, they wouldn't have to create as much skills since the class skills would simply be reused, and second, by branching from an existing class, people won't expect the new job to have a completely different identity, so they also won't have to do as much effort as they need when creating a brand new job. In fact, I'm pretty sure if they'd create a copy/paste of Deliverance-WAR classified as a DPS, lots of people would be pleased.
    Quote Originally Posted by Shouko View Post
    To further the point even more, look at cross skills, they got killed.
    Which, for me, would in fact help branching. With role actions, for the same class, you have access to 10 totally different skills simply by changing crystal. Look at my example on page 2. How would you manage to create a DPS branching from GLA if its toolkit was still massively inclined towards defensive skills ? Now that Rampart, Convalescence, Provoke and co are gone, the only purely tanking skills GLA natively has are Sentinel and Bulwark.
    (0)
    Last edited by Reynhart; 03-07-2018 at 05:07 AM.