Quote Originally Posted by Shurrikhan View Post
This. We've also been told point-blank that something is either too difficult to implement (not just "for now" but indefinitely) or technically impossible only to later have it added anyways. Something like branched jobs is tangential enough to the game that they can just sit on it for the sake of stubborness if they so desire, but other examples of "it's not happening" have been reversed just fine.
Ok, lets say that it is possible. What kind of resources would it take? Would we get less jobs in order to invest the development time into this? Is the payoff worth it?

While the dev team have shown that they can reverse their stances on certain issues, they have also shown that they don't really proactively design content and systems, and I don't really believe that if we were to get another split job that it would be any better.

SMN/SCH was a failed experiment that the devs didn't like, so was diadem, and it was just as bad the second time around. Hell, I'd like them to focus on making a glamour dresser that works as intended before I believe that they can reverse the split job situation.