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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Frankly, I think they could pull this off easily.

    First, remove traits for classes and give them to jobs. This way, you could have the same basic skill that would act differently depending on the job.
    Second, remove bonus points, they are meaningless. No more "I need to split between INT and MND, my job is ruined !"
    And third, just reorganise the order at which you learn class and job skills to better separate them :

    For example, imagine if GLA would learn these skills :
    • Fast Blade (Unchanged)
    • Fight or Flight (Unchanged)
    • Savage Blade (Enmity removed)
    • Riot Blade (Down to level 6)
    • Shield Stance (Renamed Shield Oath for GLA at level 10)
    • Total Eclipse (Down to level 15)
    • Shield Lob (Up to level 18, enmity removed)
    • Shield Bash (Up to level 26)
    • Rage Of Halone (Up to level 30, enmity removed)
    • Sword Stance (Renamed Sword Oath for GLA at level 38)
    • Tempered Will (Unchanged)
    • Goring Blade (Down to level 46)
    • Royal Authority (Down to level 48)
    • Circle Of Scorn (Enmity removed)

    You could reorganise PLD's skill like this :
    • Flash (Up to level 30)
    • Sentinel (Down to level 35)
    • Spirits Within (Up to level 40)
    • Shield Swipe (Up to level 45)
    • Hallowed Ground (Unchanged)
    • Sheltron (Unchanged)
    • Bulwark (Up to level 54)
    • Divine Veil (Unchanged)
    • Clemency (Unchanged)
    • Cover (Up to level 60)
    • ...and every skill above 60 wouldn't be changed

    On top of that, you remove all traits from GLA and give these to PLD :
    • Enhanced vitality I (Unchanged)
    • Enhanced Enmity I (Give enmity bonus to Savage Blade, Shield Lob and Rage Of Halone, level 30)
    • Enhanced vitality II (Unchanged)
    • Enhanced Enmity II (Give enmity bonus to Circle Of Scorn, level 50)
    • ...and every trait above 50 wouldn't be changed

    This may seem complicated, but, technically, at level 60 and 70, it would give the exact same PLD we already have. A level 50 PLD would be stronger, but mainly more interesting by already having its 3 combos.

    But, on top of that, a GLA would basically only have one real tanking skill, "Shield Stance", that would be enough to tank every content before obtaining the job crystal when paired with the tank role skills, allowing this core kit to fit an hypothetic DPS job added to GLA.
    (3)
    Last edited by Reynhart; 02-22-2018 at 03:52 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Frankly, I think they could pull this off easily.

    <snip>

    This may seem complicated, but, technically, at level 60 and 70, it would give the exact same PLD we already have. A level 50 PLD would be stronger, but mainly more interesting by already having its 3 combos.
    That would certainly be nice.
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That would certainly be nice.
    I could see them restructuring classes, at least weapon skill classes, around the same pattern as Samurai - Get all your basic rotation stuff by 50, and then every 'expansion' adds new priority skills.

    The way we're set now they've got a substantial workload every expansion, where each Job gets restructured a bit to support the ability pruning and updating the main rotation. Not a bad thing, but some of the Jobs have done well with this and some have felt kind of meh.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    I could see them restructuring classes, at least weapon skill classes, around the same pattern as Samurai - Get all your basic rotation stuff by 50, and then every 'expansion' adds new priority skills.

    The way we're set now they've got a substantial workload every expansion, where each Job gets restructured a bit to support the ability pruning and updating the main rotation. Not a bad thing, but some of the Jobs have done well with this and some have felt kind of meh.
    That is honestly the only reason I'm somewhat okay with the idea of ripping out the FF-like areas of customization as we have, assuming (falsely) that it's one or the other: at least I can start the leveling process with more than just 1, 1, 1 and then 1-2, 1-2, 1-2 all in the hopes of eventually being able to hit 1-2-3, 1-2-3...
    (0)

  5. #5
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    As stated a few times they don't want to do split jobs but I do like a few of ur job descriptions like geomancer being a sort of ninja caster where they combine skills to make different effects happen.
    (0)

  6. #6
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I say we need to quit speaking on behalf of the game developers. We are the consumers and we should ask what we want for instead of just shooting down other requests because "Game designers said it won't happen". If there is a request that is big enough they will figure out how to make it work (housing is a perfect example as they continuously said we can't add more wards and boom they did). Whether it is equipping the job crystal changes the traits/specific base actions.
    (1)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Wintersandman View Post
    I say we need to quit speaking on behalf of the game developers. We are the consumers and we should ask what we want for instead of just shooting down other requests because "Game designers said it won't happen". If there is a request that is big enough they will figure out how to make it work (housing is a perfect example as they continuously said we can't add more wards and boom they did). Whether it is equipping the job crystal changes the traits/specific base actions.
    No, they won't listen to the community for things like this. Releasing a new branch is the same as releasing a new job except that you have tons of contrains and due to the game engine being what it is, the less things your jobs share, the better. It also prevent original design unless you're willing to put triats every level changing your entire tool kit. Look at RDM idea before we had HW with "stand alone jobs".
    Most people were like "oh you would need Conjurer and Thaumaturg lv 30 and then you'd be able to cast all the element." and yet no one had any remotely interesting idea when it comes to gameplay. The RDM we currently have is very unique in every possible way compared to what you could do by taking all the low level skills from WHM and BLM. Not even talking about all the issue regarding balance giving RDM access to medica. (almost every group would replace a healer with a RDM). I mean yes we could argue 'but traits would change RDM spells so that it would be what is is now". Sounds nice, let's give the RDM 1 trait for every spells he has to turn it into what it currently is.

    This is why SMN got their DoTs upgraded to a new rank for instance, so that if SMN needs a DoT buff, it won't buff the SCH at the same time)

    If you take a look at summoner, beside the core mechanic of Etherflux. They share nearly 0 skills at max level.
    Beside Bane, RuinII, Rouse and Shadowflare and arguably Rez, these two jobs have no regular skill to use in common. I didn't even list Energy Drain because only the SCH actually uses it. Summon just have the same icons, they don't summon the same pets.
    I would'nt be surprised that at lv80 SMN/SCH get upgraded version of some of these spells making them share 0 skills in the end. (beside Rez)


    They do not want to do it because it brings nothing to the game and just makes everything more complicated. The former poster listed enough jobs for 5 expansions. The only difference between his jobs idea and actual new job would be that they share some skills until 50 which would gradually be upgraded to newer rank to end up having 0 shared skills

    This is not toward you but many people compare what other games did.
    Pointing at games like WoW or Rift having many specs is ridiculous because WoW nearly destroyed the entire concept of specilisation.
    You do not specialise anymore.
    You choose a branch and beside "some" of your utility spells, your entire toolkit is different. (Like SMN and SCH except that there are much more utility things in WoW)
    Rift has a tons of talent tree yet, as everyone predicted from day one, there is only a few viable spec and that's it. Having over 9999 different talent combination is useless if 9990 are useless. (This is also why they don't include a talent tree, there's no point to put choice if everyone makes the same choice. This is especially true for dps (a bit less for healers))
    (0)
    Last edited by Sylvain; 03-05-2018 at 09:44 PM.

  8. #8
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sylvain View Post
    stuff.
    You just proved my point. There are creative ways to do things and less creative ways. I mainly get exhausted by people shooting down others ideas because "Devs won't do it". Honestly it is the lamest and most unproductive response.

    Also I wouldn't say RDM is unique and if anything it is quite bland. I would also say the same about SAM, except SAM has bigger hits (big hits are fun). If you look at the core principles of almost all the DPS it is Dots, Self Buff, Target Debuff, other stuff and repeat. Sure they may have different names. We have locked combos on almost all classes which is why MCH was so refreshing in HW. Sure it was difficult but it was the most unique class to play. MNK in ARR and still today is very unique with abilities being stance based. Because instead of having ABC and DEF combos you could do AEC, AEF, etc, etc. DRG they made more interesting in SB but other than that everything is kind of meh. Nothing really new or unique. The class system was unique and it was fresh. Maybe because I am a FF11 fan where subclasses ruled the day.
    (0)

  9. #9
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    492
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 75
    Quote Originally Posted by Wintersandman View Post
    I say we need to quit speaking on behalf of the game developers. We are the consumers and we should ask what we want for instead of just shooting down other requests because "Game designers said it won't happen". If there is a request that is big enough they will figure out how to make it work (housing is a perfect example as they continuously said we can't add more wards and boom they did). Whether it is equipping the job crystal changes the traits/specific base actions.
    We the consumers have been asking for a lot of things but if they strictly refuse to do it, it won't happen. There are examples of things getting changed or implemented but there are also more changes or implements that we've been asking for years that haven't gotten done.
    (0)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,364
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Fun idea, but considering the developers struggle to make 2 jobs per expansion, I somehow don’t see them upping that number to 14 per expansion
    (0)

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