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  1. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The thing is though, we are not really getting "gradual" now, with some of the suggestions. A DPS check with potential DPS down...we already have with Nidhogg hard in the add phase. I'm not sure there is any strong infirmity similar. We're talking about fairly hard mechanics with decent timers, and they won't be appreciably different than from ex fights or easy savage ones.

    The only way this dungeon can be different is that bosses have HP pools that don't take fifteen minutes to kill, don't have a strict enrage that kills you at 15:01, and have slower mechanics. To be honest, you're probably looking at ARR EX primal difficulty in a boss or so, as if we had full poetics synced. So if you introduce this, you kind of are going to make a big step up in difficulty, based on the casual player's reaction.

    I think it's probably better overall if you just kept current ex level trial difficulty, and just required it for story completion if you wanted to do that. Optional experts would just get ignored; there's no real reward that you can't get in other ways in this game from them.
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    Last edited by RiyahArp; 03-07-2018 at 03:19 AM.