Quote Originally Posted by KDSilver View Post
Sadly, I think nothing can be done about it.
I don't think that's remotely true.

Sure, we can't do anything about player's the minimal amount of (additional) effort so many NA players are willing to make to improve.

But, the game's design can do more to coax that effort out (such as through increased difficulty and an actual difficulty curve) or reduce the effort seemingly required to improve (not by decreasing the control available to a player or the manipulables in a fight that contribute to skill gap, but through the tools for learning that UI might provide (be it by forcing the tooltip at least once into the side of a player's screen, a revised combat manual in place of the Actions & Traits menu that does a more thorough and intuitive job of describing our skills' effects, rotation-making tools, guildhests or class/job-specific trials that take a closer look at uptime or ability use, or even -- dare I say it -- in-game parsers).