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  1. #1
    Player
    pushin_tin's Avatar
    Join Date
    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80

    Please spread the word: you are INVINCIBLE after accepting a non-LB raise.

    Fellow players: when you accept a normal raise (Raise, Resurrection, Ascend, Verraise), there is an invincibility period of a few seconds during which AoE damage will not affect you. The caveat is that IF YOU MOVE (and I believe, if you even take any action) YOU WILL LOSE THE INVINCIBILITY. Please, for the love of god, when you take a raise, stay the **** still for a few seconds to give the healer time to top you off. If you don't and you raise into an AoE that gibs you, then you are at the mercy of whether the healer is willing and able to hardcast raise you if swiftcast is down.

    Square Enix: PLEASE PLEASE PLEASE add a buff icon that indicates resurrection invulnerability. There is nothing in game that teaches players about this crucial mechanic. Thank you.

    EDIT: The next post clarified the condition to retain the invulnerability:

    Quote Originally Posted by IttyBitty View Post
    Actually you can move however much you want after being raised and still retain invuln. I do it all the time. You lose raise invuln after a set period (something like 3 server ticks, ~9 seconds), when you receive a heal/buff, or if you use an action or item.

    Be aware that even if you don't take damage, you might still get debuffs associated with the damage. Getting 5 vuln up stacks raising into a load of stacked splats in O6S is no bueno.
    I tried looking for an official answer as to what removes the invulnerability, but couldn't find any; I had to go by my own experience which is neither moving nor taking action. Thanks IttyBitty for clarifying.
    (38)
    Last edited by pushin_tin; 03-01-2018 at 03:23 PM.

  2. #2
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Actually you can move however much you want after being raised and still retain invuln. I do it all the time. You lose raise invuln after a set period (something like 3 server ticks, ~9 seconds), when you receive a heal/buff, or if you use an action or item.

    Be aware that even if you don't take damage, you might still get debuffs associated with the damage. Getting 5 vuln up stacks raising into a load of stacked splats in O6S is no bueno.
    (16)
    Last edited by IttyBitty; 03-01-2018 at 03:17 PM.

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    This mechanic really is too hidden for its importance, since I regularly see even people who raid Sigmascape savage getting insta-gibbed after a rez because they decided to start attacking while an AoE was coming.
    (3)

  4. #4
    Player
    EmeraldAres's Avatar
    Join Date
    Aug 2013
    Location
    Green Bird Forest
    Posts
    83
    Character
    Emerald Ares
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    I would be in support of anything that raises awareness of this property. I've had so many times where a player accepts a res in a place like Rabanastre when Quake IV or Fire IV is incoming, proceed to use a skill on the boss immediately, and get vaporized by the aoe. I like the suggestion of a buff showing that the invincibility is active. That would clearly show players what does and doesn't work when they first revive.
    (5)

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I know right.
    Then they died just right after their raise and blame us because we weren't fast enough to heal them.
    Like we could react in less than a sec when they raise at the exact same moment an aoe pop.

    I sign. More should people should be aware of that.
    (1)

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    speed up the BGM after you raise, like they do in Super Mario when he gets the invincibility star.
    (6)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by KDSilver View Post
    I know right.
    Then they died just right after their raise and blame us because we weren't fast enough to heal them.
    Like we could react in less than a sec when they raise at the exact same moment an aoe pop.

    I sign. More should people should be aware of that.
    Players have 60 seconds to accept that raise. If they die because because they got up into mechanics rather than wait till after. it's there own fault as far as I'm concerned.

    Especially in things like hasmahl. Where players accept a raise that puts them on the wrong half of the arena or under a falling pillar... wait for the bloody mechanic before you press yes
    (4)

  8. #8
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    It would help to put an invincibility icon on players to let them know they won't take dmg as long as they don't take actions (except movement) for the next ten secs.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #9
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Some bosses also completely ignore the invulnerability given by being raised as well. Off the top of my head Ex Death's White Hole just doesn't care, Neo's emptiness patterns don't care about your invuln and Byakko's blast after you free fall couldn't give a shite either. It's not commonplace but don't be surprised if you get griefed through your invuln by a specific boss mechanic.

    I agree though there really should be a type of buff or debuff that indicates this.
    (8)
    Last edited by Coatl; 03-01-2018 at 07:23 PM.

  10. #10
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I'm still amazed about how much people don't know about this...
    But it's true that if you don't play since it was introduced, nothing in the game explains this mechanism to you... you don't even have a buff or something that displays (except the weakened icon) showing you're invincible for a few seconds.
    (1)

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