So why all the hate on SAM if the potential is there? Are people just not playing it right or is it something else? A lot of things I've read about SAM say it's got incredible dps capability which is why I'm curious.
So why all the hate on SAM if the potential is there? Are people just not playing it right or is it something else? A lot of things I've read about SAM say it's got incredible dps capability which is why I'm curious.


Objectively speaking, it doesn't matter if you're #1 DPS if that's all you bring, and the #2 DPS is behind by 1% but brings other goodies.
You're still a !@#% job.

Without the honestly... combative language that Kabooa used, I'd like to draw attention to the potential issue of rDPS and pDPS, and why BLM is KIIIIINDA starting to improve in the right direction.
A major issue with the pure DPS jobs, is that compared to other jobs, their personalDPS is simply not equivalent to the raidDPS of most other DPSes.
http://xivrdps.herokuapp.com/encount...pjVCnkGBwKH/10
Here's an example of what I'm talking about. BLM's massive 7500~ pDPS in this party could not have been obtained on its own, and as a result, its actual rDPS contribution is much smaller than the other jobs. And mind you, this is a BLM at (as far as I'm aware) 100 percentile.
There will be a day that SE sees the issue and brings SAM and BLM up to speed but this might not be that day.


I didn't mean 'you' the person, but 'you' the theoretical collective.





That BLM is still 300 dps higher than the next highest, in rDPS. I would say thats not at all smaller lol.

Again, this is a 100 percentile BLM vs a group of those who are all 80-99. with a wide range of values between them.
A better comparison is this one, with each of the players at the same level, though the BLM is a mere 2 percentile below. http://xivrdps.herokuapp.com/encount...pFqzgXxtJrb/13
BLM's performance is almost 800-1000 DPS below the other three DPS, raid performance wise, which really shows the bad spot BLM has. If playing at the same level, that contribution might RISE, but not by much.
300 DPS higher than everyone else who happens to be 3-19 percentiles lower than you is not at all impressive on the grand scale of things.

That's fair, though which one are you talking about for the second one? The one that the first Heroku linked to was this one: https://www.fflogs.com/reports/7av1y...pe=damage-done and focussing on Perf%.
The second Heroku is this one: https://www.fflogs.com/reports/37dyk...pe=damage-done
But even the healers are pulling over 3k, this is not normal occurance.[/QUOTE]
Their performance being at 99% would prove you correct, though rDPS has more to do with contributions+DPS. Which is why pDPS isn't the best way of looking at viability because a job can be hitting hard but not contributing much.
How does an 80% across the board log look when adjusted?[/QUOTE]
I'm not sure, Heroku only calculates rDPS from encounters.





I meant find an 80th percentile group and run it through the rDPS adjuster, I'm not really sure how to do that, I don't use fflogs much. But it doesn't matter in the end.
The biggest problem in the community, is that people want to see equal numbers on all jobs. Doesn't matter if they have utility or not. Remember on release when SAM was going to be super OP?
Now, to make SAM/BLM viable, they would have to do several thousand more pDPS than the other jobs. People would riot. rDPS only matters to people who think that way. most people in the game only care about their own DPS, and how other jobs boost that. That's why utility jobs are coveted, because they help everyone's numbers get bigger.
The only way to make it work would be say, top BLM/SAM's parsing 8-9k if not more, while the others are doing about 6. Not gonna happen, as we saw when they just listed potencies for SAM. While it would "balance" the jobs for DPS, it certainly would hurt peoples feelings having pDPS numbers with that big a discrepancy, which is when the complaining would start.
Last edited by Valkyrie_Lenneth; 02-28-2018 at 02:56 PM.


Exactly. It doesn't get used during normal fights, just parts where you can sneak it in. A good dungeon example is during the last boss of Temple of the First. After you collect the orbs, you can Meditate and get some Kenki while he's punching before using Third Eye on the last hit.
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