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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by DGladius View Post
    Midare at base 800 potency and 1200 with kaiten means the 20 kenki used equates to 400 additional potency. This is 20 potency per kenki. Right now a kaiten midare is 18 potency per kenki that costs a gcd, and auto attack.

    Now I don't mind making the job a little harder to play for higher dps but I think that goes against what SE wants with all jobs cause they have been making jobs easier to reduce the skill gap rather than increase it. That's why I suggest potency increases to weaponskills mainly
    Kaiten midare is effectively 13.5 potency per kenki.
    If each sen is 20 kenki and kaiten is also 20 then it's effectively 80 kenki to do kaiten midare. (1080 / 80 =13.5)

    Shinten is 12 potency per kenki which is the same as an unbuffed midare. Which is why it is the ogcds that need the buff not the gcds. Because kenki mastery doesn't equate to much and thus isntvthat rewarding to master
    (2)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Something I've noticed with RDM, that really only matters with regard to group burst, is there is no way to delay the burst (a la "Cooldown" from MCH) in order to fit their burst damage (melee combo) in the minute-to-minute burst phases. Because of this, in order to optimize embo for the group, one needs to use it with no regards for their own optimization. Perhaps some spenders that would allow us to hold off until the minute burst starts, although perhaps 75/75 on its own would help with that.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    Something I've noticed with RDM, that really only matters with regard to group burst, is there is no way to delay the burst (a la "Cooldown" from MCH) in order to fit their burst damage (melee combo) in the minute-to-minute burst phases. Because of this, in order to optimize embo for the group, one needs to use it with no regards for their own optimization. Perhaps some spenders that would allow us to hold off until the minute burst starts, although perhaps 75/75 on its own would help with that.
    The main advantage I was assuming to come with the 75/75 and the combo-retaining Manafication was that you could still Embolden in a worthwhile manner within a 2-GCD leniency each for 2 possible tactical fits, as you'd frequently be able to double-combo within its duration if paired with Manafication, which likewise should be far more lenient.
    (1)

  4. #4
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    When all else fail, you cant go wrong with increase potency buff i guess. I mean... thats what SE do if they dont know what to do with the class anyway
    (0)

  5. #5
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66
    RDM's need help, either with DPS output or some utility. Having a heal is quaint...but everyone has a heal, we need something substantial. Sure its doing better than Machinist...but that's not saying much.
    (1)

  6. #6
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    If you ever feel good about your Red Mage's numbers, you've never met a good BLM/SMN. When you're doing 5.5kdps in a run and the BLM is doing 6.5k you will understand what it is to be humbled lol....

    A great Black mage is doing 500-1000 more dps than a great RDM. Embolden cant hold a candle to that.

    and godddddd. What I would do for manaward sometimes. -Rawrz
    (2)

  7. #7
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zyneste View Post
    If you ever feel good about your Red Mage's numbers, you've never met a good BLM/SMN. When you're doing 5.5kdps in a run and the BLM is doing 6.5k you will understand what it is to be humbled lol....

    A great Black mage is doing 500-1000 more dps than a great RDM. Embolden cant hold a candle to that.

    and godddddd. What I would do for manaward sometimes. -Rawrz
    I wouldn't mind Aetherial Manip sometimes either, especially for Misdirection in V7S. >.<
    (0)

  8. #8
    Player
    tertatos's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Tertatos Lightbringer
    World
    Titan
    Main Class
    Gladiator Lv 50
    As a summoner main, I definitely agree RDM do need some help, either by giving another minor raid buff(increased skill speed/spell speed) or all those enchanted melee skills can be buffed by piercing debuff, so they scaled a little better with dragoon on the party.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    So, super spitball idea here; feel free to smite me if it's idiocy is too obvious...

    Should RDM actually get a significant "Acceleration" aspect to its toolkit that applies to just about anything and everything, allowing it potentially to dish out not only more Manafication uses over a fight, but also more Role Actions for supportive or self-sustaining purposes?

    Quote Originally Posted by Dualgunner View Post
    I'm afraid I don't fully understand your meaning here; could you elaborate a bit? From what I understand, you're saying something along the lines of Acceleration making Manafication's CD drop?
    I've nothing concrete yet. Essentially, though, I'm playing around with the idea of RDM being able to chip away at current recast times or reduce incoming recast times through a larger interaction with the idea of "Acceleration". This needn't remove the current ability, and may even play around with it, specifically, but it'd essentially be expanding on the existing theme. Everything else is variable at the moment, save that it'd have to find a way to be uncomplicated in itself and there'd have to be multiple wholly competitive options for how the mechanic is worked towards or spent; if Embolden or Manafication were the only worthwhile choices, the mechanic would fall flat and term solely into a throughput increase. But, if "done right" (and, again, I've no idea how to do this at the moment), it could insert considerable flexibility into its means of personal dps OR raid support, and through varying means each.

    It's probably something best left for 5.0 at the soonest, regardless; I'm just curious if the idea would even feel "RDM".
    (0)
    Last edited by Shurrikhan; 02-27-2018 at 09:13 PM.

  10. #10
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    So, super spitball idea here; feel free to smite me if it's idiocy is too obvious...

    Should RDM actually get a significant "Acceleration" aspect to its toolkit that applies to just about anything and everything, allowing it potentially to dish out not only more Manafication uses over a fight, but also more Role Actions for supportive or self-sustaining purposes?
    I'm afraid I don't fully understand your meaning here; could you elaborate a bit? From what I understand, you're saying something along the lines of Acceleration making Manafication's CD drop?
    (0)

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