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  1. #21
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    The fewer chest thing exists to dissuade JP and world firsters from swapping in alts to get more gear
    (0)

  2. #22
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Crescents View Post
    It's a rough system sure, but it's just designed to be a time sink, already most hardcore raiders clear the tier before the first week ends get their loot the speed runs done then unsub til the next one its just designed like this to keep people playing as long into the patch as they possibly can. If they didn't slow down getting loot like this most of the serious raiders would play less than a week per patch, the way this game works, and how quickly gear goes obsolete most people wouldnt even stick around if it weren't from the time sinks and weekly lockouts.
    Changing the system to where groups can have one or two people who have previously cleared help doesn't speed up loot. Those groups simply find someone in PF eventually. All the current system does is disable friends to help one another if they happen to be apart of different statics. This is especially given how BiS requires tomestone gear, which cannot be sped up in any manner. With the addition of Ultimate, many raiders stay subbed since they want multiple jobs geared for prog.
    (0)

  3. #23
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The system is designed and paced for each player to get 1/4th of a Chest per week (plus a token for each turn.)

    You don't see the problem in giving statics 8x more loot per week (two chests each), by removing the restriction?


    Crafted gear, Omega Normal gear, and Mendacity gear would become completely pointless as it'll just be replaced in the "all-you-can-gear buffet" almost instantly. We are talking serious progression imbalance here. Grossly over-gearing each Savage encounter with two weeks worth of drops. Laughable enrage timers. Savage raiding has already been extremely toned down ever since A8S face stomped progression parties; this would be such overkill. I don't see what the big deal is about the current system when every player gets one Token drop a week no matter how many people have cleared.
    (4)
    Last edited by Galactimus; 02-24-2018 at 08:28 AM.

  4. #24
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Changing the system to where groups can have one or two people who have previously cleared help doesn't speed up loot. Those groups simply find someone in PF eventually. All the current system does is disable friends to help one another if they happen to be apart of different statics. This is especially given how BiS requires tomestone gear, which cannot be sped up in any manner. With the addition of Ultimate, many raiders stay subbed since they want multiple jobs geared for prog.
    4 parties of 8 can get a maximum of 8 chests now. Allowing up to 2 clears would allow that same number of players to split into 1 party of 8 and 4 parties of 6, making the maximum 10 chests. Those groups with 6 players have 2 chests split among 6 instead of 8.
    (1)

  5. #25
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vnolan View Post
    4 parties of 8 can get a maximum of 8 chests now. Allowing up to 2 clears would allow that same number of players to split into 1 party of 8 and 4 parties of 6, making the maximum 10 chests. Those groups with 6 players have 2 chests split among 6 instead of 8.
    That degree of coordination is so minuscule, it wouldn't have any noteworthy impact. We're talking 32 players all getting together just to rotate alts on a chance something drops for the jobs they're interested in. Keep in mind, no one else can roll and the single run restriction remains. Using myself as an example, if Casting accessories dropped, well, rip me. I don't play Casters, thus the drop is completely useless. I do get a page but you get those regardless. It's far more advantageous for a hardcore static to simply run 8 alts as whatever drops will have a use to someone.
    (0)

  6. #26
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I'm surprised the OP has such a huge issue with this when coming from WoW of all places. Weren't there weekly lockouts that didn't matter if you got loot or not, and it might not even be for your character?

    Quote Originally Posted by s3riot View Post
    I guess that's true. For the selling runs thing. It's still being done though, I can count at least 2 "Selling o5s-o8s runs, etc" party finders right now.
    If half the group completed it already, and it still offered 2 chests, that would still limit the selling of runs the same way.
    Many people have alt characters they use for raiding. People selling runs are ALWAYS going to have something in place to do something like this. What's to stop a raid selling group from having a bunch of alts where they can push one person into a single raid 2+ times to get that person 4+ things of loot. If anything what you're suggesting will just make the raid sellers more damn annoying.

    And the only issue I have with the raid sellers are the cross server ones, you know the ones that 'make you talk on discord' because they like to tell you to buy gil from RMTs to pay them, or to pay with cash over paypal.
    (1)

  7. #27
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    After I learned the content in remaining chest, I think it's not that bad.

    For first floor, yeah you lose one of two items.
    But for second floor onward,
    First chest : gear. <-- this is the chest you gonna lose if 1-4 cleared join.
    Second chest : gear + two upgrade materials.
    So with one chest penalty, you still have 3 of 4 items remain.
    (0)

  8. #28
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I think, they need a better way to do this, indeed.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #29
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    and how would they make it better without giving out gear like candy too fast? you people are just too impatient...
    (1)

  10. #30
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by LunaChild View Post
    After I learned the content in remaining chest, I think it's not that bad.

    For first floor, yeah you lose one of two items.
    But for second floor onward,
    First chest : gear. <-- this is the chest you gonna lose if 1-4 cleared join.
    Second chest : gear + two upgrade materials.
    So with one chest penalty, you still have 3 of 4 items remain.
    Unless they changed it with Sigmascape, the chest you get is random.

    My static has had to 1-chest v4s (before 4.2) twice, once getting the chest containing the chestpiece, and once getting the chest containing the weapon/weapon coffer/mount.
    (0)

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