The fewer chest thing exists to dissuade JP and world firsters from swapping in alts to get more gear




The fewer chest thing exists to dissuade JP and world firsters from swapping in alts to get more gear




Changing the system to where groups can have one or two people who have previously cleared help doesn't speed up loot. Those groups simply find someone in PF eventually. All the current system does is disable friends to help one another if they happen to be apart of different statics. This is especially given how BiS requires tomestone gear, which cannot be sped up in any manner. With the addition of Ultimate, many raiders stay subbed since they want multiple jobs geared for prog.It's a rough system sure, but it's just designed to be a time sink, already most hardcore raiders clear the tier before the first week ends get their loot the speed runs done then unsub til the next one its just designed like this to keep people playing as long into the patch as they possibly can. If they didn't slow down getting loot like this most of the serious raiders would play less than a week per patch, the way this game works, and how quickly gear goes obsolete most people wouldnt even stick around if it weren't from the time sinks and weekly lockouts.
The system is designed and paced for each player to get 1/4th of a Chest per week (plus a token for each turn.)
You don't see the problem in giving statics 8x more loot per week (two chests each), by removing the restriction?
Crafted gear, Omega Normal gear, and Mendacity gear would become completely pointless as it'll just be replaced in the "all-you-can-gear buffet" almost instantly. We are talking serious progression imbalance here. Grossly over-gearing each Savage encounter with two weeks worth of drops. Laughable enrage timers. Savage raiding has already been extremely toned down ever since A8S face stomped progression parties; this would be such overkill. I don't see what the big deal is about the current system when every player gets one Token drop a week no matter how many people have cleared.
Last edited by Galactimus; 02-24-2018 at 08:28 AM.


4 parties of 8 can get a maximum of 8 chests now. Allowing up to 2 clears would allow that same number of players to split into 1 party of 8 and 4 parties of 6, making the maximum 10 chests. Those groups with 6 players have 2 chests split among 6 instead of 8.Changing the system to where groups can have one or two people who have previously cleared help doesn't speed up loot. Those groups simply find someone in PF eventually. All the current system does is disable friends to help one another if they happen to be apart of different statics. This is especially given how BiS requires tomestone gear, which cannot be sped up in any manner. With the addition of Ultimate, many raiders stay subbed since they want multiple jobs geared for prog.




That degree of coordination is so minuscule, it wouldn't have any noteworthy impact. We're talking 32 players all getting together just to rotate alts on a chance something drops for the jobs they're interested in. Keep in mind, no one else can roll and the single run restriction remains. Using myself as an example, if Casting accessories dropped, well, rip me. I don't play Casters, thus the drop is completely useless. I do get a page but you get those regardless. It's far more advantageous for a hardcore static to simply run 8 alts as whatever drops will have a use to someone.



I'm surprised the OP has such a huge issue with this when coming from WoW of all places. Weren't there weekly lockouts that didn't matter if you got loot or not, and it might not even be for your character?
Many people have alt characters they use for raiding. People selling runs are ALWAYS going to have something in place to do something like this. What's to stop a raid selling group from having a bunch of alts where they can push one person into a single raid 2+ times to get that person 4+ things of loot. If anything what you're suggesting will just make the raid sellers more damn annoying.I guess that's true. For the selling runs thing. It's still being done though, I can count at least 2 "Selling o5s-o8s runs, etc" party finders right now.
If half the group completed it already, and it still offered 2 chests, that would still limit the selling of runs the same way.
And the only issue I have with the raid sellers are the cross server ones, you know the ones that 'make you talk on discord' because they like to tell you to buy gil from RMTs to pay them, or to pay with cash over paypal.
After I learned the content in remaining chest, I think it's not that bad.
For first floor, yeah you lose one of two items.
But for second floor onward,
First chest : gear. <-- this is the chest you gonna lose if 1-4 cleared join.
Second chest : gear + two upgrade materials.
So with one chest penalty, you still have 3 of 4 items remain.




I think, they need a better way to do this, indeed.
and how would they make it better without giving out gear like candy too fast? you people are just too impatient...


Unless they changed it with Sigmascape, the chest you get is random.After I learned the content in remaining chest, I think it's not that bad.
For first floor, yeah you lose one of two items.
But for second floor onward,
First chest : gear. <-- this is the chest you gonna lose if 1-4 cleared join.
Second chest : gear + two upgrade materials.
So with one chest penalty, you still have 3 of 4 items remain.
My static has had to 1-chest v4s (before 4.2) twice, once getting the chest containing the chestpiece, and once getting the chest containing the weapon/weapon coffer/mount.
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