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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Could they perhaps set it up so if you've cleared for the week, you're locked out of any loot that drops (and make it so once you leave the instance, then you get the book, which counts towards the 1 item per week restriction, could even make it so if you get loot, you don't get the book)? Could that help make a fair compromise for this?
    That doesnt seem to be a fair compromise to me though - even if the loot from the chests is random, that would basically mean you could run the content with 7 people who cleared it (and got their loot) and have the last person just get everything with no competition (and an overall higher output of highlevel gear than intended).

    What we are having right now is the compromise. You're allowed to go back (you werent in Coil), but it will give your party the penatly. Someone has been giving here and its the dev-team (in a sense). Now people are asking to be able to take more and more...

    I can agree on having the penalty less harsh - in the way that one person joining wont have any effect on the loot and so on. But making it so, that it doesnt matter at all - while it already matters less (you still get your token after all) - doesnt seem "right" to me. Not so much because of run-selling and rather because of this idea that this content is supposed to be done by a full group in the first place - instead of "doesnt matter who we're grabbing".
    I'm sorry that I dont have a real fleshed out argument right now at hand, but let me try to turn this around by saying: The two chests you're getting are your reward for doing it as a static. Instead of seeing less chests as a penalty, look at the chests as the reward for the effort of having a static. Dont want to put in this effort? Get your token and be happy with it!
    (As I said - a less harsh penalty would be fine in my book - and if only to account for any real life stuff that can happen and render someone unable to attend their raid-times)
    (2)

  2. #2
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    It's fine as is. This really is only a problem for PUGs.
    (0)

  3. #3
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Yes, the current system is the comprimise, but honestly still has room for improvement, as someone else showed.
    the whole
    1-2 already cleared = 2 chest
    3-6 = 1 chest
    7-8 = 0.
    Still seems decent.

    Though I'd maybe go as far as
    1 = 2 chest
    2-5 = 1 chest
    6-8 = 0 chest
    Because lets face it, 4 people can nearly carry the group for sales, so 5 for sure can.
    but 5 is still within reason imo.
    6+ you're asking for too much, and should be 0.
    1 is never too much, and as the poster before said, maybe even 2, but for now, lets ask for 1.
    (1)
    CLAIRE PENDRAGON

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The intention is to clear it once a week and for 8 people to get 2 drops. Just because we can help other people with the fight after already clearing doesn't mean we're meant to help them get loot. At least 75% of raiders are not meant to get loot from each encounter, and if some team members are not eligible for loot anymore the system has to compensate somehow.

    There are a couple of ways to change the system while keeping it random and making sure 75% of raiders are left without a drop. The first one is from WoW, where loot dropped based on the number of people still eligible for loot. The difference to our savage system was that each player who hadn't killed the boss before increased the drop chance for loot. To give an example of how it would work in FFXIV, if 7 out of 8 players are able to loot then there would be 1 guaranteed piece of loot and a 75% chance to get another drop (7 * 25% = 175% = 100% + 75%). Those who already killed the boss wouldn't be able to roll for loot again. On average this system would give the same amount of loot as what a full static gets week after week, and most importantly the system could not be gamed because you wouldn't benefit from inviting someone who has already cleared.

    Another way to change the system would be to have personal loot. You'd simply have a 25% chance to get some gear piece suitable to your current job. Knowing SE system limitations you probably wouldn't be allowed to give it to party members, and this would not be ideal for statics who don't want to waste drops or who want to feed gear to a certain member.
    (0)
    Last edited by Reinha; 02-26-2018 at 06:51 AM.

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